This PR updates generated SponsorKit assets from the scheduled sponsors
workflow.
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
## Description
Adds the Godot Stage rim light pipeline and development observation
tooling.
- Replaces the old avatar glow-only compositor path with a staged
post-process compositor.
- Adds avatar-scoped edge light, glow, material overlay, and final
colour mapping stages.
- Implements a dev observation adapter for exporting
viewport/render-stage artefacts.
- Adds visual verification tooling and baseline docs for Godot Stage
rendering work.
- Documents the technical art workflow and rendering effect behaviour.
- Removed voice pack related imports and functionality from speech.vue and Stage.vue.
- Simplified speech input handling by eliminating voice pack parameters in speech store.
- Updated tests to reflect changes in voice pack handling and speech input resolution.
- Adjusted Airi card store to remove voice pack binding logic, focusing on speech configuration updates.
- Enhanced voice pack list item structure for clarity and maintainability.
- Introduced upstreamVoiceId field in voice pack schema and database.
- Updated voice pack service to handle upstreamVoiceId in CRUD operations.
- Modified API routes and tests to accommodate upstreamVoiceId.
- Enhanced UI components to include upstreamVoiceId in forms and displays.
- Adjusted speech processing logic to utilize upstreamVoiceId where applicable.
- Updated related tests to ensure proper functionality with new field.
- Implemented `buildBedrockSlice` function to handle multi-kilobyte Bedrock bearer tokens.
- Enhanced `createAdminRouterConfigService` to classify Bedrock and OpenAI-compatible LLM upstreams by baseURL.
- Added new interfaces for `AdminRouterBedrockSlice` and `AdminRouterOpenAICompatibleSlice`.
- Updated router config form to support Bedrock and OpenAI-compatible slices.
- Created tests for Bedrock and OpenAI-compatible slice compilation and behavior.
- Modified UI components to accommodate new slice types and improve user experience.
- Ensured proper normalization of API server URLs to HTTPS when necessary.
## Description
Noticed this reading the terminal runner: when a `terminal_exec` command
times out we only `SIGTERM` the shell. The shell isn't spawned
`detached`, so anything it backgrounded (`server &`, `nohup`, a dev
server) gets reparented to init and keeps running — an orphan leak on
every timed-out command that backgrounded something.
Fix: spawn the shell `detached` and signal the whole process group
(negative PID) on timeout, SIGTERM → 5s → SIGKILL — same pattern as
`apps/stage-tamagotchi/scripts/desktop-overlay-live-window-smoke.ts`.
Falls back to a single-process kill, non-timeout path unchanged.
## Linked Issues
None — just something I noticed.
## Additional Context
Added a regression test (backgrounds a `sleep`, times out, asserts the
pid is gone) — fails on `main`, passes here. `moeru-lint` clean. Left
PTY teardown (`pty-runner.ts`) out on purpose: job control puts
background jobs in their own groups, needs session-wide cleanup — happy
to follow up.