Commit Graph
8 Commits
Author SHA1 Message Date
Andrew Qi cd0d7fe28e chore(ci): add stage-tamagotchi-godot in publish (#1841) 2026-05-21 03:04:22 +08:00
Lilia_Chenandautofix-ci[bot] bc7dda3d5f feat(stage-tamagotchi): add experimental Godot stage sidecar (#1830)
## Summary

Adds the experimental Godot stage sidecar path for `stage-tamagotchi`.

This PR wires the existing Tamagotchi model selection flow into an
external Godot runtime window. The renderer gates Godot scene input to
VRM models, Electron main materialises the selected model bytes to a
local file, and the Godot sidecar receives the native path over a local
WebSocket bridge before importing and displaying the avatar at runtime.

## What Changed

- Added a typed Godot scene input contract with `format: "vrm"`.
- Added renderer-side VRM-only gating before sending selected model data
to Electron main.
- Added Electron main sidecar management for:
  - launching Godot
  - starting the local WebSocket bridge
  - materialising selected VRM bytes under app `userData`
  - forwarding scene apply messages to Godot
  - optional remote debugging support
- Added Godot runtime scripts for:
  - sidecar startup and WebSocket orchestration
  - message envelope parsing
  - avatar import and atomic replacement
  - runtime VRM import through Godot `GLTFDocument`
- Added engine-local docs for runtime import, live debugging, vendor
patches, and current VRM support boundaries.
- Removed temporary tests after using them to verify the glue behaviour
locally, to keep the review surface smaller.

## Vendor Code Note

A large part of this PR is vendored Godot add-on code, not AIRI business
logic.

The bulk of the added files under:

- `engines/stage-tamagotchi-godot/addons/vrm/**`
- `engines/stage-tamagotchi-godot/addons/Godot-MToon-Shader/**`

comes from V-Sekai Godot VRM / MToon add-ons. These files are required
because Godot plugins are project-local source/assets rather than
package-manager dependencies.

The intended review scope for vendor code is limited to:

- source baseline metadata
- license/plugin config
- Godot-generated metadata notes
- the documented local patch in `addons/vrm/vrm_extension.gd`

The application/runtime code to review is mainly under:

- `apps/stage-tamagotchi/src/shared/eventa/index.ts`
- `apps/stage-tamagotchi/src/renderer/pages/settings/models/`
- `apps/stage-tamagotchi/src/main/services/airi/godot-stage/`
- `engines/stage-tamagotchi-godot/scripts/`

## Current Boundary

This is still an experimental G1 Godot sidecar path.

The runtime scene input contract accepts `.vrm` files only. The current
Godot runtime importer covers the VRM 0.x path used by the local fixture
through AIRI’s runtime bridge over the vendored VRM extension. VRM 1.0
editor import support exists in the vendored add-on, but the sidecar
runtime importer does not yet register the full `VRMC_*` extension set,
so this PR does not claim full VRM 1.0 runtime support.

---------

Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
2026-05-15 14:37:32 +08:00
Neko Ayaka 6d61699d10 release: v0.10.2 2026-05-07 19:36:33 +08:00
Neko Ayaka 6dd370433a release: v0.10.1 2026-05-05 14:10:55 +08:00
Neko Ayaka ca722f69b7 release: v0.10.0 2026-05-03 23:17:03 +08:00
Lilia_Chenandautofix-ci[bot] c6c0494998 feat(stage-tamagotchi-godot): add Godot stage G0 sidecar preview (#1724)
## Summary

Add the G0 Godot Stage sidecar preview for `stage-tamagotchi`.

## Design

- Keep Electron as the desktop host and run Godot as a separate sidecar
window by design.
- Use the settings window as the entry point for starting/stopping the
experimental Godot Stage.
- Require explicit `GODOT4` in development mode instead of
auto-discovering local Godot installs.
- Use the packaged sidecar under `process.resourcesPath/godot-stage` in
the packaged runtime.
- Close the Godot WebSocket lifecycle channel on startup failure and
stage shutdown.

## Changes

- Add the Electron main-side Godot Stage lifecycle service.
- Add renderer/settings wiring for switching to the experimental Godot
Stage.
- Add the minimal Godot stage runtime skeleton and WebSocket handshake
path.
- Add Godot export presets for sidecar builds.
- Add sidecar path verification for the Godot export preset and
`electron-builder` resource contract.
- Document the development runtime setup and packaging expectations.

## CI/CD

- Align Godot CI to `4.6.2`.
- Add Linux Godot export smoke coverage as the fastest CI export path.
- Add sidecar contract verification to CI.
- Run packaged sidecar verification after `electron-builder --dir`.

CD is intentionally deferred in this PR. The release workflow still
needs a later step to export the Godot sidecar before packaging release
artefacts.

---------

Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
2026-04-25 00:56:03 +08:00
0976c53d32 chore(ci): modified CI for Godot stage (#1716)
## Description

This PR adds basic CI for Godot stage via ci.yml.

---------

Co-authored-by: Neko <neko@ayaka.moe>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
Co-authored-by: Qi <shengen.qi@hpe.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2026-04-23 22:06:15 +08:00
Lilia_Chen 6a61248cd4 refactor(stage-tamagotchi-godot): move to engines dir (#1715) 2026-04-23 19:30:53 +08:00