Commit Graph
342 Commits
Author SHA1 Message Date
Richard Pinedo 99be852fe4 feat(stage-tamagotchi,stage-ui,server-sdk,server-runtime): zero-trust websocket authentication (#1582) 2026-04-07 04:05:35 +08:00
fdeb9561bc feat(minecraft,stage-*): airi integration, isolated-vm plus misc updates (#1371)
* feat(minecraft): contextflow integration

Add AiriBridge to cognitive engine to enable communication with Airi system. Expose `notifyAiri` and `updateAiriContext` functions in JS planner runtime globals for sending notifications and context updates from agent code.

* refactor(minecraft): remove redundant destinations field from airi-bridge

Remove hardcoded `destinations: ['minecraft']` from spark:command, spark:notify, and context:update events as the destination is already implied by the bridge context.

* feat(minecraft): complete AIRI context flow integration

Wire up bidirectional AIRI ↔ Minecraft communication via dedicated
signal channels instead of reusing signal:chat_message.

- Add airi_command and airi_context to PerceptionSignalType
- Route spark:command intents: action/plan/proposal/reroute emit
  signal:airi_command; context intent emits signal:airi_context
- Add inbound context:update listener so AIRI can push context to
  the Minecraft agent
- airi_context signals are injected into conversation history directly
  without triggering a full cognitive cycle
- airi_command events reset the no-action budget (like player chat)
- enterContext/exitContext auto-emit context:update back to AIRI for
  task lifecycle visibility
- Add sendEmit() helper for queued/working/done progress reporting

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(minecraft): report bot startup state to AIRI

Send initial context update to AIRI when brain comes online, including
bot username, server address, position, health, game mode, and list of
other online players. Tagged with 'startup' and bot username for
filtering.

* feat(minecraft): manage bot config through airi

* feat(stage-ui): add minecraft service shell

* fix(stage-ui): use applied minecraft config for chat context

* fix(minecraft): fall back on invalid env port

* fix(minecraft): support quoted env values

* fix(minecraft): ignore empty env overrides

* fix(stage-ui): keep minecraft draft during apply

* fix(stage-ui): simplify minecraft heartbeat label

* feat(stage-ui): simplify minecraft settings shell

* fix(minecraft): use registry heartbeat for stage liveness

* chore(minecraft): remove annoying detector decision logging

* fix(minecraft): limit context flow to bot pushes

* fix(minecraft): use workspace server sdk

* fix(stage-ui): replay registry snapshots for late listeners

* chore(minecraft): add todo for explicit stage deregistration

* feat: improve context flow observability

* fix(stage-ui): remove redundant header and callout from settings and context flow pages

* feat(stage-ui): enhance context flow prompt projection UI with readiness indicator

* docs(stage-ui): clarify context flow prompt projection terminology

* fix(stage-ui): add test for clone-safe context snapshots with nested fields

* todo

* fix(minecraft): avoid blocking startup on airi connection

* Remove LLM timeouts from the Minecraft brain

* Remove context boundary system from Minecraft brain

* feat(minecraft): use isolated-vm for JS planner sandbox

* refactor(minecraft): harden planner sandbox defaults

* Remove LLM attempt timeout guard

* [autofix.ci] apply automated fixes

* Fix server runtime shutdown signal handling

* Remove misleading Minecraft integration toggle

* contextflow destination to stage-*

* chore(deps): updated

* Add settings layout route for web devtools

* chore: default to expand context panels

* fix(server-*): should export more types, and for module:announced should ignore self

* refactor(minecraft): better context orchestration, handle module announce, context sync, and more

* feat(stage-ui): not spark command ready

* [autofix.ci] apply automated fixes

* clean up

* refactor: use :class arrays per AGENTS.md styling guidelines

* cleanup bloated tests

* rm more tests

* use errorMessageFrom

* hardcode to reduce bloat

* update setup instructions

* timeout for brain

* remove more bloat

* fix

---------

Co-authored-by-agent: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by-agent: Codex
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
Co-authored-by: Neko Ayaka <neko@ayaka.moe>
2026-04-01 23:33:59 +08:00
Neko Ayaka ce60323d8a style: lint 2026-03-23 02:16:10 +08:00
Neko Ayaka ac1de680d0 chore(deps): bump dependencies 2026-03-23 02:15:40 +08:00
Neko Ayaka 956a4541e9 style: lint 2026-03-19 14:27:23 +08:00
Rin e83c17fe57 fix(minecraft): xss mitigation for minecraft debug dashboard (#1344)
Authored-by-agent: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
2026-03-14 00:20:15 +08:00
5157b9c445 fix(services): resolve lint issues (#1261)
* fix: resolve lint issues

## Summary

Fix lint issues identified by the linter.

## Changes

- **app.js**: Use `Number.isNaN()` instead of global `isNaN()`
- **app.js**: Prefix unused variable `result` with underscore
- **scheduler.ts**: Remove unused variable `log`

## Details

- `Number.isNaN()` is the preferred way to check for NaN in modern JavaScript
- Unused variables are flagged by the linter and should be removed or prefixed with underscore

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Apply suggestion from @gemini-code-assist[bot]

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

---------

Co-authored-by: hobostay <hobostay@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Garfield Lee <Garfield550@users.noreply.github.com>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
2026-03-11 17:15:56 +08:00
Kunal Bhujbal 57b04d957b fix(minecraft): add stop method to Ticker to prevent resource leak (#1213) 2026-03-09 20:45:46 +08:00
Rin 7b11d1e0bd feat(minecraft): disable debug servers by default (#1193) 2026-03-08 18:41:32 +08:00
Rin 561b608c03 fix(minecraft): downgrade to mitigate upstream issue and mcp cleanup (#1192)
* fix(minecraft): downgrade minecraft-data to 3.102.3

Serialization error for play.toServer : Write error for undefined : The value of "value" is out of range. It must be >= -128 and <= 127. Received 218 stack=RangeError [ERR_OUT_OF_RANGE]: Write error for undefined : The value of "value" is out of range. It must be >= -128 and <= 127. Received 218

* fix(minecraft): close existing MCP transports on client reconnect

Handle client refresh scenarios by closing existing streamable and SSE transports before creating new ones, preventing resource leaks and connection conflicts.
2026-03-08 05:54:49 +08:00
19822e3c43 refactor(minecraft): migrate reflex runtime to alien-signals, harden zod validation, and unify skill utilities (#1092)
* chore: use utils

* feat: refactor pathfinding stagnation detection and add navigation tests

* refactor(minecraft): simplify ensure.ts with shared ensureMined helper

* refactor(minecraft): centralize collectible block aliases and extraction flow

- move block collection usage onto the dedicated action module
- extract collectible alias expansion for ores, deepslate variants, and dirt
- keep exact block validation strict while widening collection lookups
- preserve original smelting errors when temporary furnace cleanup fails
- add regression coverage for alias handling and furnace cleanup

* chore: sleep() using shared utils

* refactor(minecraft): container helpers; guarantee close in takeFromChest()

* chore: add unsafe type comment

refactor: zod schema for YAML rule DSL

refactor: zod for hardened config validation

refactor: zod schema for ws client command validation

* refactor(minecraft): alien-signals for reflex context/runtime/manager state

* fix(minecraft): prevent reconnect deadlock before spawn; centralize plugin lifecycle

* fix(minecraft): make command chat listener idempotent across spawn/reconnect

* refactor(minecraft): extract reconnect state machine into connection supervisor; further centralize plugin-related logic

* fix(minecraft): temp type fix

* fix(minecraft): add LLM call timeout/cancel boundaries and ignore pause abort errors

* fix(minecraft): enforce deterministic temporal rule semantics and honor accumulator.mode

* fix(minecraft): preserve callback errors during container cleanup

* fix(minecraft): report EventBus subscriber failures via project logger

* refactor(minecraft): migrate perception temporal accumulator to detector with decision tracing

* feat(minecraft): add detector.groupBy and optimize rule engine detector hot path

* fix(minecraft): bound event queue and temp anti-starvation scheduling

* fix(minecraft): normalize debug dashboard tool param typing

* [autofix.ci] apply automated fixes

---------

Co-authored-by: Neko <neko@ayaka.moe>
Co-authored-by: Rin <shinohara-rin@users.noreply.github.com>
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
2026-03-07 03:01:49 +08:00
Neko Ayaka 3605548973 chore: lint & lock 2026-03-06 16:49:31 +08:00
Neko Ayaka 92d87833be chore(deps): bump dependencies 2026-02-26 18:33:52 +08:00
Rin a5287c08d2 refactor(minecraft): add ETA-based pathfinding timeout with stuck detection and retry limits
Patches mineflayer-pathfinder to implement estimated-time-of-arrival based navigation timeouts (2× estimated travel time + grace period). Adds stuck detection counter that triggers failure after 3 consecutive resets without progress. Introduces patchedGoto wrapper returning {ok, reason, elapsedMs, estimatedTimeMs, message} for all navigation calls. Updates goToPlayer/goToPosition actions to surface timeout
2026-02-19 00:25:06 +08:00
Rin 91e5158cf3 refactor(minecraft): redesign debug dashboard conversation view with turn-based grouping and context boundary visualization
Replaces flat message list with collapsible turn cards (user+assistant pairs). Parses user messages into tagged sections ([EVENT], [FEEDBACK], [PERCEPTION], etc.) with inline/collapsible rendering based on content type. Adds context status bar showing active context label and archived summaries. Introduces Brain.broadcastConversationState() to emit full context metadata (active
2026-02-19 00:25:06 +08:00
Rin 08afe0f2aa feat(minecraft): add context boundary system with auto-summarization to prevent unbounded conversation history growth
Introduces task context boundaries via enterContext()/exitContext() REPL functions. Active context messages remain in full; completed contexts are summarized and archived. Adds [CONTEXT_HISTORY] prefix message with archived summaries, auto-trim when active context exceeds 30 messages, and auto-collapse when >10 summaries accumulate. Provides history query runtime (recent/search/playerChats/
2026-02-19 00:25:06 +08:00
Rin 4ce0c427bc refactor(minecraft): simplify giveUp action to halt until player input instead of timed cooldown
Removes cooldown_seconds parameter and timer-based resumption from giveUp action. Brain now uses boolean givenUp flag instead of giveUpUntil timestamp. Action halts all autonomous processing until next player chat message. Updates error-burst guard to remove suggestedCooldownSeconds field. Adjusts prompts, tests, and MCP server to reflect halt-until-input semantics.
2026-02-19 00:25:06 +08:00
autofix-ci[bot] f176aecaee [autofix.ci] apply automated fixes 2026-02-18 03:18:35 +00:00
Neko Ayaka 7b9ee3c24b chore(minecraft-bot): improve 2026-02-18 11:14:59 +08:00
Rin f3486005ea refactor(minecraft): simplify EventBus by removing history and trace query features
Strips ring buffer history storage, getHistory(), getEventsByTrace(), and historySize config from EventBus. Removes logger dependency and default config object. EventBus now only handles emit/subscribe/dispatch without persistent event storage. Updates container to use zero-config createEventBus(). Moves event-bus from cognitive/os/ to cognitive/ directory.

Update services/minecraft/codex-skills/minecraft-debug-mcp/references/mcp-surface.md

Update services/minecraft/codex-skills/minecraft-debug-mcp/references/mcp-surface.md

Update services/minecraft/codex-skills/minecraft-debug-mcp/SKILL.md
2026-02-18 11:14:46 +08:00
Rin fca2f9a244 docs(minecraft): update README to reflect current perception pipeline and cognitive architecture
Replaces outdated attention-detector/buffer references with EventRegistry + RuleEngine pipeline. Updates Conscious layer to Brain/JS-planner/Query-DSL. Clarifies Action layer components (TaskExecutor, ActionRegistry, Tool Catalog). Revises project structure to match current codebase organization.
2026-02-18 11:14:46 +08:00
Rin aa2d7af17c refactor(minecraft): further cleanup 2026-02-18 11:14:45 +08:00
Rin 13805ab7b5 chore(minecraft): remove unused scenario test files
Removes basic-chat.json and damage-reaction.json scenario definitions that are no longer used for testing chat responses and damage reactions.
2026-02-18 11:14:45 +08:00
Rin ae297e8b06 refactor(minecraft): dead code cleanup
Strips saliency thresholds, window counters, signal generation, and route filtering from all perception event definitions and EventRegistry. Events now emit raw data directly via onRawEvent callback without conscious/reflex/debug routing or threshold-based filtering. Removes WindowCounter, SaliencySnapshot, and related timer/slot logic.
2026-02-18 11:14:45 +08:00
Rin 46b1a8d438 refactor(minecraft): replace look-at and teabag behaviors with idle-gaze behavior 2026-02-18 11:14:45 +08:00
Rin 2022c733b3 feat(minecraft): add map() query DSL for ASCII spatial awareness and terrain visualization
Adds `query.map(options?)` to Brain's query runtime, returning ASCII top-down or cross-section maps with configurable radius (1-32), entity/elevation overlays, and yLevel slicing. Symbols include ground, stone, water, lava, trees, ores, chests, players, and mobs. Enables spatial navigation, resource finding, and underground exploration.
2026-02-18 11:14:45 +08:00
Rin 122be40782 chore(minecraft): add @modelcontextprotocol/sdk dependency 2026-02-18 11:14:45 +08:00
Rin a135b07957 fix(minecraft): await reconnect plugin initialization before spawn hooks to prevent race conditions
Plugin loadPlugin calls were fire-and-forget during reconnect, allowing spawn
event handlers to run before plugins finished loading. Now initializeReconnectPlugins
runs sequentially and spawn waits for completion before invoking spawned hooks.
2026-02-18 11:14:45 +08:00
Rin e668b9b410 fix(minecraft): nullify EventRegistry context on stop() to prevent stale handler execution
When stop() is called before detachFromBot(), mineflayer listeners remain
attached. Nullifying context ensures handleMineflayerEvent's guard clause
silently ignores any events that fire in this window.
2026-02-18 11:14:44 +08:00
Rin 32957e4269 fix(minecraft): make action tool globals updatable so REPL reflects runtime action changes
Action tools were defined with configurable: false, preventing updates after
the first evaluate() call. New defineUpdatableGlobal uses configurable: true
so installActionTools can redefine them when available actions change.
2026-02-18 11:14:44 +08:00
Rin a140ce5065 fix(minecraft): stop McpReplServer and destroy Brain on cleanup to prevent port conflicts on reconnect 2026-02-18 11:14:44 +08:00
Rin 303c07747d fix(minecraft): fix Brain resource leaks, race conditions, and unbounded growth
- Store and clean up EventBus subscription and TaskExecutor listeners in destroy()
- Clear stopCancelledControlActionIds Set in destroy() to prevent unbounded growth
- Use setImmediate in enqueueEvent to prevent re-entrant processQueue bypassing isProcessing guard
- Add conversation history trimming (max 40 messages) to prevent exceeding LLM context window
- Remove duplicate pause check block before REPL execution
2026-02-18 11:14:44 +08:00
Rin 2202154b1d fix(minecraft): remove hardcoded return in isCerebrasBaseURL that prevented reasoning from being sent to all LLM providers 2026-02-18 11:14:44 +08:00
Rin fdb0d26b4d feat(minecraft): add patterns runtime to REPL with block alias support for collect actions
Add PatternRuntime to brain sandbox exposing patterns.get/find/ids/list helpers for known-working recipes, update mcp-surface.md to document patterns global, add patterns to brain-prompt.md globals list with usage guidance, expose patterns in js-planner sandbox and introspection, add test coverage for patterns.get/find in REPL, integrate matchesBlockAlias in breakBlockAt action to support variant-aware block verification

[autofix.ci] apply automated fixes

chore(minecraft): cleanup

[autofix.ci] apply automated fixes
2026-02-18 11:14:44 +08:00
Rin 6a50bcf98e feat(minecraft): remove greeting reflex behavior and associated state tracking
Remove greetingBehavior from reflex system, delete lastGreetingAtBySpeaker tracking from ReflexSocialState and context snapshot, unregister greeting behavior from ReflexManager, clean up stale comments about greeting behavior compatibility
2026-02-18 11:14:43 +08:00
Rin b170094a99 fix(minecraft): add toJSON/inspect.custom serialization to query chains for cleaner REPL output 2026-02-18 11:14:43 +08:00
Rin 797a00346b chore(minecraft): document query.gaze + remove stale gaze context 2026-02-18 11:14:43 +08:00
Rin 942d03584a feat(minecraft): move gaze to perception + query.gaze 2026-02-18 11:14:43 +08:00
Rin 5ea05fb33e fix(minecraft): remove returnValue from prevRun/lastRun to prevent stringified return mirror exposure
Remove returnValue assignment from sandbox.lastRun after script execution (keep only returnRaw for typed values), add test verifying prevRun does not expose stringified returnValue property, update brain-prompt.md to remove returnValue references and guide users to stringify returnRaw explicitly for text output (JSON.stringify(prevRun.returnRaw)), update value-first rule examples to use prevRun.returnRaw instea
2026-02-18 11:14:43 +08:00
Rin 4a354c357e feat(minecraft): add live conversation panel with session tracking and processing state
Replace LLM traces panel with live conversation view showing real-time chat messages, add ConversationUpdateEvent/RequestConversationCommand types, implement emitConversationUpdate in Brain to broadcast conversation state changes (on forgetConversation/turn completion/errors), add session boundary tracking to grey out cleared conversations, implement typing indicator during LLM processing, add collapsible system
2026-02-18 11:14:42 +08:00
Rin 165fde7745 fix(minecraft): remove autoCraft action and fix craftRecipe num parameter to mean craft count not output count
Remove autoCraft action (redundant with craftRecipe's auto-handling of intermediate materials), update craftRecipe description to clarify num parameter is craft count not output item count (e.g. crafting planks once yields 4 planks), fix ensurePlanks to pass logsToCraft instead of logsToCraft*PLANKS_PER_LOG to craftRecipe, fix craftRecipe to use replaceAll instead of replace for space norm
2026-02-18 11:14:42 +08:00
Rin 9a35b853a9 feat(minecraft): add error-burst guard to prevent LLM error loops with mandatory giveUp+chat recovery
Add ErrorBurstGuardState interface tracking threshold/windowTurns/errorTurnCount/recentTurnIds/recentErrorSummary/suggestedCooldownSeconds/triggeredAtTurnId, implement error-burst detection with ERROR_BURST_THRESHOLD=3/WINDOW_TURNS=5/COOLDOWN_SECONDS=45 constants, add isErrorLlmLogEntry/describeErrorLlmLogEntry/collectRecentErrorTurns helpers to identify repl_error/repl_result with errorCount/feedback
2026-02-18 11:14:42 +08:00
Rin 604167c93e fix(minecraft): announce giveUp cooldown to chat with reason when bot gives up
Add try-catch wrapped bot.chat call in executeGiveUpAction to broadcast "[debug] Giving up for {cooldownSeconds}s: {reason}" message, log warning on chat failure
2026-02-18 11:14:42 +08:00
Rin 7d4a0f1224 fix(minecraft): add pause checks during LLM retry loop to prevent execution while paused
Add pause checks at start of each retry attempt, after backoff sleep, and before REPL execution to allow !pause command to interrupt brain processing mid-turn, log interruption events with scheduler tags tracking attempt number and event context
2026-02-18 11:14:42 +08:00
Rin 0f536b9e4b feat(minecraft): add budgeted no-action follow-up system with stagnation detection and player chat reset
Add NoActionBudgetState interface tracking remaining/default/max budget, implement budget system with DEFAULT=3/MAX=8 limits and STAGNATION_REPEAT_LIMIT=2, add setNoActionFollowupBudget/getNoActionBudgetState/resetNoActionFollowupBudget methods, track stagnation via buildNoActionSignature comparing returnValue+logs across turns, block follow-ups when budget exhausted or stagnated and emit brain
2026-02-18 11:14:42 +08:00
Rin e700a177ef fix(minecraft): stop action cancels active control action without emitting failure feedback
Add test confirming executeStopAction cancels active control action (goToPlayer), marks it as cancelled in queue snapshot, calls bot.interrupt, and does not enqueue failure feedback event for the cancelled action
2026-02-18 11:14:42 +08:00
Rin cbcd23597f fix(minecraft): semicolon now works in single line
Extract normalizeReplCode/rewriteTrailingExpressionToReturn from Brain to new repl-code-normalizer module, add test verifying single-line statements with trailing expressions return values (const nearestLog = [...]; nearestLog)
2026-02-18 11:14:42 +08:00
Rin 3f059527c3 feat(minecraft): add control action queue to brain for async action management with capacity limits
Add ControlActionQueueEntry/ActionQueueSnapshot types tracking action state (pending/executing/succeeded/failed/cancelled), implement control action queue with MAX_QUEUED_CONTROL_ACTIONS=5 and MAX_PENDING_CONTROL_ACTIONS=4 capacity limits, add enqueueControlAction to queue async control actions (skip chat/skip/stop/readonly tools) instead of blocking turn completion, implement runControlActionWorker processing
2026-02-18 11:14:41 +08:00
Rin 8010c49d94 feat(minecraft): add includeBuiltins option to get_state tool to filter REPL builtins by default
Add includeBuiltins parameter to Brain.getReplState/JavaScriptPlanner.describeGlobals to optionally skip REPL builtins (skip/use/log/forget_conversation), default to excluding builtins in get_state MCP tool to reduce noise (pass includeBuiltins:true to include them), update SKILL.md documenting builtin filtering behavior, add tests verifying get_state calls getReplState with includeBuiltins flag, ad
2026-02-18 11:14:41 +08:00
Rin 42e5e33745 fix(minecraft): persist prevRun returnRaw for typed value reuse 2026-02-18 11:14:41 +08:00