Separate OpenAI-compatible route wiring from chat, speech, catalog, billing, and telemetry pipeline code.
Signed-off-by: RainbowBird <git@luoling.moe>
Commit-Message-Assisted-by: Claude (via Claude Code)
## Summary
Adds browser DOM repair suggestions inside `services/computer-use-mcp`.
Known browser DOM action failures now get structured, advisory-only
repair suggestions for selector misses, hidden elements, timeouts,
detached frames, and stale elements. The registration path uses the
suggestions for `browser_dom_click` and `browser_dom_wait_for_element`
thrown-error responses.
## Boundary
- Only touches `services/computer-use-mcp`.
- Does not touch app, renderer, overlay, extension assets, desktop v3
files, or root project governance files.
- Does not import preview changes that delete current upstream
Chrome/desktop files.
- Does not include local AI config, screenshots, tokens, account
identifiers, or raw environment dumps.
## Validation
Sanitized evidence is committed in
`services/computer-use-mcp/validation/browser-repair-contract.md`.
Ran:
- `pnpm install --ignore-scripts --frozen-lockfile`
- `pnpm -F @proj-airi/computer-use-mcp exec vitest run
src/browser-dom/browser-repair-contract.test.ts
src/server/register-tools-pty-approval.test.ts --config
./vitest.config.ts`
- `pnpm exec moeru-lint --fix
services/computer-use-mcp/validation/browser-repair-contract.md
services/computer-use-mcp/src/browser-dom/browser-repair-contract.ts
services/computer-use-mcp/src/browser-dom/browser-repair-contract.test.ts
services/computer-use-mcp/src/server/register-tools.ts
services/computer-use-mcp/src/server/register-tools-pty-approval.test.ts`
- `git diff --check`
`pnpm -F @proj-airi/computer-use-mcp typecheck` is currently blocked by
existing baseline errors in `chrome-session-manager` and
`desktop-grounding`, outside this patch. The validation note lists the
error classes without local paths or raw logs.
## Summary
Adds advisory-only tool lane hygiene inside `services/computer-use-mcp`.
This tracks the most recent non-exempt tool lane and appends a
non-blocking advisory when a registered tool is called from a different
active lane. The change is intentionally scoped to computer-use MCP
server registration and run state.
## Boundary
- Only touches `services/computer-use-mcp`.
- Does not touch app, renderer, overlay, extension, or root project
governance files.
- Does not include local AI config, local worktree artifacts,
screenshots, tokens, account identifiers, or raw environment dumps.
## Validation
Sanitized evidence is committed in
`services/computer-use-mcp/validation/tool-lane-hygiene.md`.
Ran:
- `pnpm install --ignore-scripts --frozen-lockfile`
- `pnpm -F @proj-airi/computer-use-mcp exec vitest run
src/server/tool-lane-hygiene.test.ts --config ./vitest.config.ts`
- `pnpm -F @proj-airi/computer-use-mcp exec vitest run
src/server/tool-lane-hygiene.test.ts
src/server/register-tools-coordinate-contract.test.ts
src/server/register-tools-pty-approval.test.ts --config
./vitest.config.ts`
- `pnpm exec moeru-lint --fix
services/computer-use-mcp/validation/tool-lane-hygiene.md
services/computer-use-mcp/src/server/tool-lane-hygiene.ts
services/computer-use-mcp/src/server/tool-lane-hygiene.test.ts
services/computer-use-mcp/src/server/register-tools.ts
services/computer-use-mcp/src/state.ts`
- `git diff --check`
`pnpm -F @proj-airi/computer-use-mcp typecheck` is currently blocked by
existing baseline errors in `chrome-session-manager` and
`desktop-grounding`, outside this patch. The validation note lists the
error classes without local paths or raw logs.
## Summary
Add the G1.3 default visual baseline for `stage-tamagotchi-godot`.
This moves the Godot stage from a model-loading/runtime skeleton toward
a default presentation stage: fixed sky environment, visual grid ground,
centre marker, fixed lighting rig, camera ground constraint, and focused
material/rendering verification.
## Changes
- Add a fixed runtime visual preset for the Godot stage
- WorldEnvironment with the existing stage-ui-three HDRI skybox
- visual-only grid ground at world `Y=0`
- centre `T` marker at the world origin
- fixed directional light rig replacing the old single `OmniLight3D`
- Reuse the existing three-stage HDRI asset
- resolve
`packages/stage-ui-three/src/components/Environment/assets/sky_linekotsi_23_HDRI.hdr`
from a workspace checkout
- do not copy or move the asset into Godot `assets/`
- keep release packaging for the shared HDRI as a follow-up
- Add camera ground constraint in view-state rules
- clamp camera position `Y` during view-state normalisation / commit
- applies uniformly to local input, settings-driven patches, and future
remote/agent patches
- Patch vendored Godot MToon shader behaviour
- disable implicit WorldEnvironment ambient light for MToon materials
- use Godot alpha scissor / alpha-to-coverage path for cutout MToon
variants
- document the local vendor patch and removal conditions in
`docs/vendor-patches.md`
- Improve Godot rendering defaults
- enable 3D MSAA
- render 3D at 2x scale to avoid low-DPI/viewport scaling aliasing
- Add verification harnesses
- C# engine-local checks for camera ground constraint and HDRI asset
resolution
- Godot material rendering check scene for AvatarSample A/B material
import coverage
- Clean stage root presentation
- remove the old on-screen runtime status label
- keep Electron bridge and scene/view runtime wiring intact
## Notes
The HDRI path resolution is intentionally workspace-only in this PR.
Release packaging for sharing the three-stage HDRI with the exported
Godot sidecar remains a follow-up.
The MToon shader changes are deliberate vendor patches, recorded in
`docs/vendor-patches.md`, because `ambient_light_disabled`,
`alpha_to_coverage`, and alpha scissor behaviour are shader-level
changes rather than runtime material parameters.
The material rendering check validates imported material structure, not
visual golden output.
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
## Description
Adds the official Homebrew Cask install command for macOS to the README
installation tip.
This lets macOS users install AIRI directly with:
```sh
brew install --cask airi
```
without needing to add a custom Homebrew tap.
## Linked Issues
Related to #866
Related to #1431
## Additional Context
AIRI is now available as a Homebrew Cask, so the previous tap-based
installation discussion can be resolved with the standard cask install
flow.
### Description
Upgrades Playwright from `^1.59.1` to `^1.60.0` across the monorepo
workspace.
### Why is this needed?
In clean CI environments using Node.js 24 (the current LTS), Playwright
versions older than `1.60.0` hang indefinitely during the zip extraction
phase of `playwright install chromium`.
This is a known compatibility issue with Playwright's older extraction
utility (`yauzl`) running on Node 24+. Playwright resolved this bug in
version `1.60.0`. Upgrading ensures the CI test pipeline runs smoothly
without hanging.
### Proposed Changes
- Upgraded `"playwright"` to `^1.60.0` in:
- Root `package.json`
- `packages/vishot-runner-browser/package.json`
- `packages/vishot-runner-electron/package.json`
- `services/twitter-services/package.json`
- Regenerated `pnpm-lock.yaml` via `pnpm install`.
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
## Summary
- Fix the first Live2D -> VRM switch camera regression where
OrbitControls could clamp the camera into the model.
- Remove the VRM render scale control from the model settings panel.
- Remove the now-unused `settings.vrm.render-scale` locale entries.
- Ignore Godot/.NET `bin/` and `obj/` build artifacts under
`engines/stage-tamagotchi-godot`.
## Root Cause
On the first VRM load, `OrbitControls` can mount before the VRM
bootstrap writes a real `modelSize`. The previous watcher copied
`modelSize.z = 0` into `minDistance` and `maxDistance`, so later camera
updates were clamped onto the target before the bootstrap camera pose
finished applying.
## Changes
- Skip OrbitControls distance-bound updates until `modelSize.z` is
finite and non-zero.
- Keep the render scale runtime state intact, but remove the VRM
settings UI entry so it is no longer hot-updated from the panel.
- Add Godot project ignores for local .NET build output.
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
The packaged Electron renderer loads from file://, so its Stripe checkout
and portal requests carry no Referer and an opaque/absent Origin.
resolveTrustedRequestOrigin() returned undefined and the routes threw
INVALID_ORIGIN ("Missing trusted request origin"), blocking FLUX purchases
on desktop. Web and mobile were unaffected because they send a trusted web
origin. CORS was not the blocker: file:// requests already reach the API
(balance, providers, characters all work), so only the checkout-specific
redirect-base dependency failed.
Stripe success_url/cancel_url/return_url must be http(s) URLs, so file://
can never be a valid redirect base. Replace the trusted-origin requirement
with resolveCheckoutRedirectBase(), which prefers the request's trusted
origin (web/mobile return to where they started) and falls back to a
configured canonical web app URL (WEB_APP_URL, default https://airi.moeru.ai)
for origin-less clients like the desktop app.
On the client, the desktop app opens checkout in the system browser via
window.open (routed through setWindowOpenHandler -> shell.openExternal)
instead of navigating the file:// window to Stripe, and refreshes the FLUX
balance on window focus since it never receives the success_url redirect.
The streaming speech provider settings page was seeding its model
picker with a hardcoded `volcengine/seed-tts-2.0`, which contradicts
the just-landed "streaming model catalog comes from the server"
contract. Now the default also comes from configKV.
- `UNSPEECH_UPSTREAM.streaming` gains `defaultModel?: string`.
- `GET /api/v1/audio/models/streaming` response gains `default: string
| null` reading that field.
- admin slice apply: `streaming.defaultModel` survives key/URL
rotation alongside `streaming.models`.
- `providerOfficialSpeechStreaming.listModels` stashes the value in a
module-scope ref, exposed via `getDefaultStreamingModel()`.
- Streaming speech settings page reads the helper instead of the
hardcoded id; falls back to the first server-returned model if the
operator hasn't curated a default. `handleGenerateSpeech` no longer
has a `seed-tts-2.0` backstop — a missing backend prefix in the
selected model id now throws instead of silently defaulting.
## Description
修复错误的链接
## Linked Issues
<!-- Optional, if you have any -->
## Additional Context
<!-- e.g. is there anything you'd like reviewers to focus on? -->
## Summary\n- Pass the remaining waitForElement budget into each
frame-level CU_ACTION send so unresponsive frames cannot consume the
fixed 8s sendMessage timeout.\n- Use the remaining deadline for each
poll and stop polling immediately when the budget is exhausted.\n-
Reduce the bridge-side waitForElement grace from the legacy 9.5s buffer
to a small transport grace.\n- Add a regression test covering the
hanging-extension case.\n\n## Validation\n- pnpm -C
services/computer-use-mcp exec vitest run --config ./vitest.config.ts
src/browser-dom/extension-bridge.test.ts
---------
Co-authored-by: Neko <neko@ayaka.moe>
Co-authored-by: 刘梓恒 <160735726+3361559784@users.noreply.github.com>
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
## Summary
This PR adds the first usable camera and view-state loop for the
experimental Godot stage.
The main design direction is that Godot owns the stage view state, while
Electron and the settings page act as lifecycle/transport/control
surfaces. The settings UI can now edit Godot camera state, and camera
changes from the Godot window can flow back to the UI.
## What Changed
- Added the shared Godot view-state contract for camera pose, avatar
bounds, snapshots, patches, and errors.
- Added Electron main bridge APIs for Godot status, scene input, view
snapshots, and view patches.
- Added Godot-side camera runtime:
- initial camera bootstrap from loaded avatar bounds
- avatar facing normalisation
- orbit, pan, wheel movement, and WASD-style camera movement
- idle persistence for camera position, yaw, pitch, and FOV
- Added settings-page Godot camera controls with coalesced updates,
restart-safe session handling, and stale request protection.
- Kept scene input simple: Electron does not cache the selected model
for replay. Each Godot start receives the current model selection from
the renderer.
## File Guide
Shared contracts:
- `packages/stage-shared/src/godot-stage/view-state.ts` defines the
Godot view-state contract and schema validation.
- `packages/stage-shared/src/godot-stage/index.ts` exports the Godot
shared contract surface.
- `packages/stage-shared/package.json` exposes the new shared entry.
Electron / renderer bridge:
- `apps/stage-tamagotchi/src/shared/eventa/index.ts` adds the Eventa
contracts for Godot status, scene input, view snapshot, patch, and error
events.
- `apps/stage-tamagotchi/src/main/services/airi/godot-stage/index.ts`
owns the Godot sidecar lifecycle, local WebSocket bridge, scene input
forwarding, and view-state forwarding.
Settings page:
- `apps/stage-tamagotchi/src/renderer/pages/settings/models/index.vue`
wires the settings page to Godot status, scene input, snapshots, and
patches.
-
`apps/stage-tamagotchi/src/renderer/pages/settings/models/godot-view-patch-queue.ts`
coalesces high-frequency camera edits before sending them to Godot.
-
`apps/stage-tamagotchi/src/renderer/pages/settings/models/godot-view-session.ts`
tracks renderer-local Godot session epochs so stale async results are
ignored.
Shared settings UI:
-
`packages/stage-ui/src/components/scenarios/settings/model-settings/godot.vue`
renders the Godot camera controls.
-
`packages/stage-ui/src/components/scenarios/settings/model-settings/panel.vue`
routes the model settings panel between Live2D, VRM, and Godot settings.
-
`packages/stage-ui/src/components/scenarios/settings/model-settings/runtime.ts`
resolves model-settings runtime display state and Godot camera control
range.
- `packages/stage-ui/src/components/data-pane/property-number.vue`
updates number control behavior so config changes such as min/max/range
are reflected correctly.
Godot runtime:
- `engines/stage-tamagotchi-godot/scripts/StageRoot.cs` wires scene
loading, view runtime, and transport together.
- `engines/stage-tamagotchi-godot/scripts/scene/StageSceneController.cs`
loads VRM avatars and normalizes avatar facing direction.
- `engines/stage-tamagotchi-godot/scripts/view/StageViewRuntime.cs` owns
Godot view-state updates, snapshots, patch application, and idle
persistence.
-
`engines/stage-tamagotchi-godot/scripts/view/StageCameraPoseController.cs`
computes avatar bounds, bootstraps the camera, applies camera pose, and
handles camera movement math.
-
`engines/stage-tamagotchi-godot/scripts/view/StageCameraInputController.cs`
maps mouse and keyboard input into camera operations.
- `engines/stage-tamagotchi-godot/scripts/view/StageViewStateRules.cs`
centralizes view-state defaults and validation rules.
- `engines/stage-tamagotchi-godot/scripts/view/StageViewStateStore.cs`
persists and loads Godot camera view state.
- `engines/stage-tamagotchi-godot/scripts/transport/StageViewJson.cs`
parses and serializes view-state transport payloads.
-
`engines/stage-tamagotchi-godot/scripts/transport/StageViewPayloads.cs`
defines the C# payload records used by the transport layer.
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>