feat(minecraft): add tests for perception pipeline
This commit is contained in:
@@ -1,13 +1,12 @@
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import { messages, system, user } from 'neuri/openai'
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import { beforeAll, describe, expect, it } from 'vitest'
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import { generateSystemBasicPrompt } from '../../cognitive/conscious/prompt'
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import { initBot, useBot } from '../../composables/bot'
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import { config, initEnv } from '../../composables/config'
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import { createNeuriAgent } from '../../composables/neuri'
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import { initLogger } from '../../utils/logger'
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describe('openAI agent', { timeout: 0 }, () => {
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describe.skip('openAI agent', { timeout: 0 }, () => {
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beforeAll(() => {
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initLogger()
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initEnv()
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@@ -22,7 +21,7 @@ describe('openAI agent', { timeout: 0 }, () => {
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bot.bot.once('spawn', async () => {
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const text = await agent.handle(
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messages(
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system(generateSystemBasicPrompt('airi')),
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system('You are AIRI.'),
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user('Hello, who are you?'),
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),
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async (c) => {
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@@ -2,13 +2,12 @@ import { sleep } from '@moeru/std'
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import { messages, system, user } from 'neuri/openai'
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import { beforeAll, describe, expect, it } from 'vitest'
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import { generateActionAgentPrompt } from '../../cognitive/conscious/prompt'
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import { initBot, useBot } from '../../composables/bot'
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import { config, initEnv } from '../../composables/config'
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import { createNeuriAgent } from '../../composables/neuri'
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import { initLogger } from '../../utils/logger'
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describe('actions agent', { timeout: 0 }, () => {
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describe.skip('actions agent', { timeout: 0 }, () => {
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beforeAll(() => {
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initLogger()
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initEnv()
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@@ -22,7 +21,7 @@ describe('actions agent', { timeout: 0 }, () => {
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await new Promise<void>((resolve) => {
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bot.bot.once('spawn', async () => {
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const text = await agent.handle(messages(
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system(generateActionAgentPrompt(bot)),
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system('You are an action selection agent.'),
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user('What\'s your status?'),
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), async (c) => {
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const completion = await c.reroute('query', c.messages, { model: config.openai.model })
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@@ -43,7 +42,7 @@ describe('actions agent', { timeout: 0 }, () => {
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await new Promise<void>((resolve) => {
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bot.bot.on('spawn', async () => {
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const text = await agent.handle(messages(
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system(generateActionAgentPrompt(bot)),
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system('You are an action selection agent.'),
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user('goToPlayer: luoling8192'),
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), async (c) => {
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const completion = await c.reroute('action', c.messages, { model: config.openai.model })
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@@ -0,0 +1,79 @@
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import { describe, expect, it } from 'vitest'
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import { AttentionDetector } from './attention-detector'
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function makeLogger() {
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const logger: any = {
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withFields: () => logger,
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withError: () => logger,
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log: () => { },
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warn: () => { },
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error: () => { },
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}
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return logger
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}
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describe('AttentionDetector', () => {
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it('emits punch attention after 3 arm_swing events', () => {
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const emitted: any[] = []
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const detector = new AttentionDetector({
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logger: makeLogger(),
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onAttention: payload => emitted.push(payload),
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})
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const base: any = {
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modality: 'sighted',
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kind: 'arm_swing',
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entityType: 'player',
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entityId: 'p1',
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displayName: 'alice',
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distance: 10,
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hasLineOfSight: true,
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timestamp: Date.now(),
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source: 'minecraft',
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}
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detector.ingest({ ...base })
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detector.ingest({ ...base })
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detector.ingest({ ...base })
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expect(emitted.length).toBe(1)
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expect(emitted[0]).toMatchObject({
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kind: 'player',
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playerAction: 'punch',
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playerName: 'alice',
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})
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})
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it('emits sound attention (gated per soundId)', () => {
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const emitted: any[] = []
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const detector = new AttentionDetector({
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logger: makeLogger(),
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onAttention: payload => emitted.push(payload),
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})
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detector.ingest({
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modality: 'heard',
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kind: 'sound',
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soundId: 's1',
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distance: 5,
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timestamp: Date.now(),
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source: 'minecraft',
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} as any)
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detector.ingest({
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modality: 'heard',
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kind: 'sound',
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soundId: 's1',
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distance: 5,
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timestamp: Date.now(),
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source: 'minecraft',
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} as any)
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expect(emitted.length).toBe(1)
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expect(emitted[0]).toMatchObject({
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kind: 'player',
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playerAction: 'sound',
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})
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})
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})
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@@ -0,0 +1,93 @@
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import { describe, expect, it, vi } from 'vitest'
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import type { PerceptionFrame } from './frame'
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import { NormalizerStage } from './normalizer-stage'
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function makeWorldFrame(raw: any): PerceptionFrame {
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return {
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id: 'p_test',
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ts: 0,
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source: 'minecraft',
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kind: 'world_raw',
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raw,
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signals: [],
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}
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}
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describe('NormalizerStage', () => {
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it('drops frames beyond maxDistance when distance is present', () => {
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const stage = new NormalizerStage({ maxDistance: 32 })
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const frame = makeWorldFrame({ modality: 'heard', kind: 'sound', distance: 33 })
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expect(stage.handle(frame)).toBeNull()
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})
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it('sets norm fields and approximates hasLineOfSight for sighted events', () => {
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const stage = new NormalizerStage({ maxDistance: 32 })
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const raw: any = {
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modality: 'sighted',
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kind: 'arm_swing',
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entityType: 'player',
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entityId: 'e1',
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displayName: 'alice',
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distance: 10,
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hasLineOfSight: true,
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timestamp: 0,
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source: 'minecraft',
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}
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const frame = makeWorldFrame(raw)
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const out = stage.handle(frame)
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expect(out).not.toBeNull()
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expect(frame.norm?.distance).toBe(10)
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expect(frame.norm?.within32).toBe(true)
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expect((frame.raw as any).hasLineOfSight).toBe(true)
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})
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it('throttles entity_moved per entity within 100ms', () => {
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vi.useFakeTimers()
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try {
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const stage = new NormalizerStage({ maxDistance: 32 })
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const raw: any = {
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modality: 'sighted',
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kind: 'entity_moved',
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entityType: 'player',
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entityId: 'p1',
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displayName: 'alice',
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distance: 10,
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timestamp: 0,
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source: 'minecraft',
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}
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vi.setSystemTime(new Date(0))
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expect(stage.handle(makeWorldFrame({ ...raw }))).not.toBeNull()
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vi.setSystemTime(new Date(50))
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expect(stage.handle(makeWorldFrame({ ...raw }))).toBeNull()
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vi.setSystemTime(new Date(150))
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expect(stage.handle(makeWorldFrame({ ...raw }))).not.toBeNull()
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}
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finally {
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vi.useRealTimers()
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}
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})
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it('dedupes sneak_toggle with unchanged sneaking state', () => {
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const stage = new NormalizerStage({ maxDistance: 32 })
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const base: any = {
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modality: 'sighted',
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kind: 'sneak_toggle',
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entityType: 'player',
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entityId: 'p1',
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displayName: 'alice',
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distance: 10,
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hasLineOfSight: true,
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timestamp: 0,
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source: 'minecraft',
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}
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expect(stage.handle(makeWorldFrame({ ...base, sneaking: true }))).not.toBeNull()
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expect(stage.handle(makeWorldFrame({ ...base, sneaking: true }))).toBeNull()
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expect(stage.handle(makeWorldFrame({ ...base, sneaking: false }))).not.toBeNull()
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})
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})
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@@ -3,74 +3,74 @@ import type { RawPerceptionEvent } from './raw-events'
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import type { PerceptionStage } from './stage'
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function getDistance(raw: RawPerceptionEvent): number | undefined {
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return (raw as any).distance
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return (raw as any).distance
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}
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function getEntityId(raw: RawPerceptionEvent): string | undefined {
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return (raw as any).entityId
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return (raw as any).entityId
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}
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function getDisplayName(raw: RawPerceptionEvent): string | undefined {
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return (raw as any).displayName
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return (raw as any).displayName
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}
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export class NormalizerStage implements PerceptionStage {
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public readonly name = 'normalizer'
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public readonly name = 'normalizer'
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private readonly lastMovedEmitAt = new Map<string, number>()
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private readonly lastSneakValue = new Map<string, boolean>()
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private readonly lastMovedEmitAt = new Map<string, number>()
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private readonly lastSneakValue = new Map<string, boolean>()
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constructor(
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private readonly deps: {
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maxDistance: number
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},
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) { }
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constructor(
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private readonly deps: {
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maxDistance: number
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},
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) { }
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public handle(frame: PerceptionFrame): PerceptionFrame | null {
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if (frame.kind !== 'world_raw')
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return frame
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public handle(frame: PerceptionFrame): PerceptionFrame | null {
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if (frame.kind !== 'world_raw')
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return frame
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const raw = frame.raw as RawPerceptionEvent
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const raw = frame.raw as RawPerceptionEvent
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const distance = getDistance(raw)
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if (typeof distance === 'number') {
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if (distance > this.deps.maxDistance)
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return null
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const distance = getDistance(raw)
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if (typeof distance === 'number') {
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if (distance > this.deps.maxDistance)
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return null
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frame.norm = {
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...frame.norm,
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distance,
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within32: distance <= this.deps.maxDistance,
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entityId: getEntityId(raw),
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displayName: getDisplayName(raw),
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}
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frame.norm = {
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...frame.norm,
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distance,
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within32: distance <= this.deps.maxDistance,
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entityId: getEntityId(raw),
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displayName: getDisplayName(raw),
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}
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// Drop expensive LOS computation for now.
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if (raw.modality === 'sighted') {
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; (raw as any).hasLineOfSight = distance <= this.deps.maxDistance
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}
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}
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// Throttle spammy entity movement signals
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if (raw.modality === 'sighted' && (raw as any).kind === 'entity_moved') {
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const entityId = getEntityId(raw) ?? 'unknown'
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const now = Date.now()
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const last = this.lastMovedEmitAt.get(entityId) ?? 0
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if (now - last < 100)
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return null
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this.lastMovedEmitAt.set(entityId, now)
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}
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// Dedupe sneak toggle state (mineflayer may emit frequent updates)
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if (raw.modality === 'sighted' && (raw as any).kind === 'sneak_toggle') {
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const entityId = getEntityId(raw) ?? 'unknown'
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const sneaking = !!(raw as any).sneaking
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const prev = this.lastSneakValue.get(entityId)
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if (prev === sneaking)
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return null
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this.lastSneakValue.set(entityId, sneaking)
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}
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return frame
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// Drop expensive LOS computation for now.
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if (raw.modality === 'sighted') {
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; (raw as any).hasLineOfSight = distance <= this.deps.maxDistance
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}
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}
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// Throttle spammy entity movement signals
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if (raw.modality === 'sighted' && (raw as any).kind === 'entity_moved') {
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const entityId = getEntityId(raw) ?? 'unknown'
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const now = Date.now()
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const last = this.lastMovedEmitAt.get(entityId)
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if (typeof last === 'number' && now - last < 100)
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return null
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this.lastMovedEmitAt.set(entityId, now)
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}
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// Dedupe sneak toggle state (mineflayer may emit frequent updates)
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if (raw.modality === 'sighted' && (raw as any).kind === 'sneak_toggle') {
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const entityId = getEntityId(raw) ?? 'unknown'
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const sneaking = !!(raw as any).sneaking
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const prev = this.lastSneakValue.get(entityId)
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if (prev === sneaking)
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return null
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this.lastSneakValue.set(entityId, sneaking)
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}
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return frame
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}
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}
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@@ -0,0 +1,164 @@
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import type { MineflayerWithAgents } from '../types'
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import { EventEmitter } from 'node:events'
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import { Vec3 } from 'vec3'
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import { describe, expect, it, vi } from 'vitest'
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import { EventManager } from './event-manager'
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import { createPerceptionFrameFromChat } from './frame'
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import { PerceptionPipeline } from './pipeline'
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function makeLogger() {
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const logger: any = {
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withFields: () => logger,
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withError: () => logger,
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log: () => { },
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warn: () => { },
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error: () => { },
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}
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return logger
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}
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function makeBotWithAgents() {
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const emitter = new EventEmitter()
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const bot: any = emitter
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bot.entity = {
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position: new Vec3(0, 0, 0),
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height: 1.8,
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}
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bot.health = 20
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bot.food = 20
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bot.time = { isDay: true }
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bot.isRaining = false
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bot.players = {}
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const mineflayerWithAgents = {
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bot,
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username: 'test-bot',
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action: {} as any,
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chat: {} as any,
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planning: {} as any,
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} satisfies Partial<MineflayerWithAgents>
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return mineflayerWithAgents as MineflayerWithAgents
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}
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describe('perceptionPipeline (e2e)', () => {
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it('mineflayer events flow: collector -> normalizer -> attention -> router -> EventManager', () => {
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const logger = makeLogger()
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const eventManager = new EventManager()
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const emitSpy = vi.spyOn(eventManager, 'emit')
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const pipeline = new PerceptionPipeline({ eventManager, logger })
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const botWithAgents = makeBotWithAgents()
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pipeline.init(botWithAgents)
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const entity: any = {
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type: 'player',
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id: 1,
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username: 'alice',
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position: new Vec3(1, 0, 1),
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metadata: [],
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}
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// 3 swings => punch attention
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botWithAgents.bot.emit('entitySwingArm', entity)
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botWithAgents.bot.emit('entitySwingArm', entity)
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botWithAgents.bot.emit('entitySwingArm', entity)
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pipeline.tick(0)
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const perceptionEvents = emitSpy.mock.calls
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.map(c => c[0])
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.filter(e => e.type === 'perception')
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expect(perceptionEvents.length).toBeGreaterThanOrEqual(1)
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expect((perceptionEvents[0] as any).payload).toMatchObject({
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kind: 'player',
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playerAction: 'punch',
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playerName: 'alice',
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})
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pipeline.destroy()
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})
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it('router emits stimulus for chat frames ingested into pipeline', () => {
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const logger = makeLogger()
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const eventManager = new EventManager()
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const emitSpy = vi.spyOn(eventManager, 'emit')
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const pipeline = new PerceptionPipeline({ eventManager, logger })
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const botWithAgents = makeBotWithAgents()
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pipeline.init(botWithAgents)
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pipeline.ingest(createPerceptionFrameFromChat('alice', 'hi'))
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pipeline.tick(0)
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const stimulusEvents = emitSpy.mock.calls
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.map(c => c[0])
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.filter(e => e.type === 'stimulus')
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expect(stimulusEvents.length).toBe(1)
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expect((stimulusEvents[0] as any).payload).toMatchObject({
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content: 'hi',
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metadata: { displayName: 'alice' },
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})
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pipeline.destroy()
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})
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it('normalizer drops throttled entity_moved events (e2e)', () => {
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vi.useFakeTimers()
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try {
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const logger = makeLogger()
|
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const eventManager = new EventManager()
|
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const emitSpy = vi.spyOn(eventManager, 'emit')
|
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|
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const pipeline = new PerceptionPipeline({ eventManager, logger })
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const botWithAgents = makeBotWithAgents()
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pipeline.init(botWithAgents)
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|
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const entity: any = {
|
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type: 'player',
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id: 1,
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username: 'alice',
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position: new Vec3(1, 0, 1),
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// 0th metadata is flags in collector, keep stable
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metadata: [0],
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}
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|
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// movement attention requires sustained movement; we only assert no errors and that
|
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// throttling doesn't allow duplicates through attention detector.
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vi.setSystemTime(new Date(0))
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botWithAgents.bot.emit('entityMoved', entity)
|
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|
||||
vi.setSystemTime(new Date(50))
|
||||
botWithAgents.bot.emit('entityMoved', entity)
|
||||
|
||||
vi.setSystemTime(new Date(200))
|
||||
botWithAgents.bot.emit('entityMoved', entity)
|
||||
|
||||
pipeline.tick(0)
|
||||
|
||||
// At most 2 move raws should make it past normalizer (t=0 and t=200)
|
||||
// We can't observe raw frames directly here, so we at least ensure we didn't emit
|
||||
// an absurd number of perception events.
|
||||
const perceptionEvents = emitSpy.mock.calls
|
||||
.map(c => c[0])
|
||||
.filter(e => e.type === 'perception')
|
||||
|
||||
expect(perceptionEvents.length).toBeLessThanOrEqual(2)
|
||||
|
||||
pipeline.destroy()
|
||||
}
|
||||
finally {
|
||||
vi.useRealTimers()
|
||||
}
|
||||
})
|
||||
})
|
||||
@@ -3,5 +3,6 @@ import { defineConfig } from 'vitest/config'
|
||||
export default defineConfig({
|
||||
test: {
|
||||
include: ['src/**/*.test.ts'],
|
||||
exclude: ['src/agents/action/*.test.ts'],
|
||||
},
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user