chore(minecraft): remove spammy logging
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@@ -261,12 +261,6 @@ export class RuleEngine {
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timestamp: Date.now(),
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})
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this.deps.logger.withFields({
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ruleName: rule.name,
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signalType: signal.type,
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description: signal.description,
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}).log('RuleEngine: signal emitted')
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// Emit as child of source event
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this.deps.eventBus.emitChild(sourceEvent, {
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type: `signal:${signal.type}`,
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@@ -277,9 +277,9 @@ export class MineflayerPerceptionCollector {
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if (now - this.lastStatsAt < 2000)
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return
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this.deps.logger.withFields({
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...this.stats,
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}).log('MineflayerPerceptionCollector: stats')
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// this.deps.logger.withFields({
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// ...this.stats,
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// }).log('MineflayerPerceptionCollector: stats')
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this.lastStatsAt = now
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this.stats = {}
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@@ -232,11 +232,11 @@ export class SaliencyDetector {
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* Emit a perception signal via callback
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*/
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private emitSignal(signal: PerceptionSignal): void {
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this.deps.logger.withFields({
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type: signal.type,
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desc: signal.description,
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meta: signal.metadata,
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}).log('SaliencyDetector: emit')
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// this.deps.logger.withFields({
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// type: signal.type,
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// desc: signal.description,
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// meta: signal.metadata,
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// }).log('SaliencyDetector: emit')
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this.deps.onAttention(signal)
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}
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@@ -61,12 +61,6 @@ export class ReflexManager {
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const signal = event.payload
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const now = Date.now()
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// Create log message (can be throttled later if too spammy)
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this.deps.logger.withFields({
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type: signal.type,
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description: signal.description,
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}).log('ReflexManager: signal received')
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// Update Context
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this.runtime.getContext().updateNow(now)
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this.runtime.getContext().updateAttention({
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@@ -117,12 +117,6 @@ export class ReflexRuntime {
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this.activeBehaviorId = null
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}
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this.deps.logger.withFields({
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mode: this.mode,
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behavior: best.behavior.id,
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score: best.score,
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}).log('ReflexRuntime: selected')
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return best.behavior.id
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}
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catch (err) {
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