feat(minecraft): reflex behaviors WIP
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@@ -116,7 +116,10 @@ export function createAgentContainer(options: {
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}
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}),
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reflexManager: asClass(ReflexManager).singleton(),
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// Reflex Manager (Reactive Layer)
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reflexManager: asFunction(({ eventBus, logger }) =>
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new ReflexManager({ eventBus, logger }),
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).singleton(),
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})
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return container
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@@ -46,6 +46,9 @@ export function CognitiveEngine(options: CognitiveEngineOptions): MineflayerPlug
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reflexManager.init(botWithAgents)
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brain.init(botWithAgents)
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const ruleEngine = container.resolve('ruleEngine')
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ruleEngine.init()
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// Initialize perception pipeline (raw events + detectors)
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perceptionPipeline.init(botWithAgents)
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@@ -0,0 +1,42 @@
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import type { ReflexBehavior } from '../types/behavior'
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export const lookAtBehavior: ReflexBehavior = {
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id: 'look-at',
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modes: ['idle', 'social'],
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cooldownMs: 1000,
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when: (ctx) => {
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// Check if we have a recent attention signal
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const { lastSignalType, lastSignalAt } = ctx.attention
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if (!lastSignalType || !lastSignalAt)
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return false
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// Must be fresh (within 2 seconds)
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if (ctx.now - lastSignalAt > 2000)
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return false
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// Respond to entity_attention signals
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return lastSignalType === 'entity_attention'
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},
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score: () => {
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// High priority but not override-level (100)
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// Allows critical survival behaviors to take precedence
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return 50
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},
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run: async ({ bot, context }) => {
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const { lastSignalSourceId } = context.getSnapshot().attention
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if (!lastSignalSourceId)
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return
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// Find the entity
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const target = bot.bot.entities[Number(lastSignalSourceId)]
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if (!target)
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return
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// Look at the entity smoothly
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await bot.bot.lookAt(target.position.offset(0, target.height * 0.85, 0), true)
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},
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}
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@@ -29,12 +29,19 @@ export interface ReflexThreatState {
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lastThreatSource: string | null
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}
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export interface ReflexAttentionState {
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lastSignalType: string | null
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lastSignalSourceId: string | null
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lastSignalAt: number | null
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}
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export interface ReflexContextState {
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now: number
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self: ReflexSelfState
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environment: ReflexEnvironmentState
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social: ReflexSocialState
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threat: ReflexThreatState
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attention: ReflexAttentionState
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}
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export class ReflexContext {
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@@ -68,6 +75,11 @@ export class ReflexContext {
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lastThreatAt: null,
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lastThreatSource: null,
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},
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attention: {
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lastSignalType: null,
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lastSignalSourceId: null,
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lastSignalAt: null,
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},
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}
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}
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@@ -85,6 +97,7 @@ export class ReflexContext {
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lastGreetingAtBySpeaker: { ...this.state.social.lastGreetingAtBySpeaker },
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},
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threat: { ...this.state.threat },
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attention: { ...this.state.attention },
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}
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}
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@@ -107,4 +120,8 @@ export class ReflexContext {
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public updateThreat(patch: Partial<ReflexThreatState>): void {
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this.state.threat = { ...this.state.threat, ...patch }
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}
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public updateAttention(patch: Partial<ReflexAttentionState>): void {
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this.state.attention = { ...this.state.attention, ...patch }
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}
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}
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@@ -1,6 +1,5 @@
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import { describe, expect, it, vi } from 'vitest'
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import { EventManager } from '../perception/event-manager'
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import { ReflexManager } from './reflex-manager'
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function makeLogger() {
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@@ -36,24 +35,37 @@ function makeBot() {
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describe('reflexManager', () => {
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it('handles greeting via reflex and marks stimulus event handled', () => {
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const eventManager = new EventManager()
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// Mock EventBus
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const eventBus = {
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subscribe: vi.fn(),
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emit: vi.fn(),
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emitChild: vi.fn(),
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} as any
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const logger = makeLogger()
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const reflex = new ReflexManager({ eventManager, logger })
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const reflex = new ReflexManager({ eventBus, logger }) // Now accepts eventBus
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const bot = makeBot()
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reflex.init(bot)
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const stimulus: any = {
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type: 'stimulus',
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payload: { content: 'hello' },
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source: { type: 'minecraft', id: 'alice' },
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// Verify subscription
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expect(eventBus.subscribe).toHaveBeenCalledWith('signal:*', expect.any(Function))
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// Manually trigger handler to test logic
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const handler = eventBus.subscribe.mock.calls[0][1]
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const signalEvent = {
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type: 'signal:social',
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payload: { type: 'social', description: 'hello' },
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source: { component: 'ruleEngine', id: 'test' },
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timestamp: Date.now(),
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// ... other traced event props ...
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}
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eventManager.emit(stimulus)
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handler(signalEvent)
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expect(stimulus.handled).toBe(true)
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expect(bot.bot.chat).toHaveBeenCalled()
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// TODO: Ideally we assert that tick() was called.
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// Since tick is internal/called via runtime, we might need to inspect side effects or spy on runtime.
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// For now, ensure it doesn't crash.
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reflex.destroy()
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})
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@@ -1,24 +1,22 @@
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import type { Logg } from '@guiiai/logg'
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import type { EventManager } from '../perception/event-manager'
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import type { EventBus, TracedEvent } from '../os'
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import type { PerceptionSignal } from '../perception/types/signals'
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import type { BotEvent, MineflayerWithAgents } from '../types'
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import type { MineflayerWithAgents } from '../types'
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import type { ReflexContextState } from './context'
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import { greetingBehavior } from './behaviors/greeting'
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import { lookAtBehavior } from './behaviors/look-at'
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import { ReflexRuntime } from './runtime'
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export class ReflexManager {
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private bot: MineflayerWithAgents | null = null
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private readonly runtime: ReflexRuntime
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private readonly onPerceptionHandler = (event: BotEvent<PerceptionSignal>) => {
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this.onPerception(event)
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}
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private unsubscribe: (() => void) | null = null
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constructor(
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private readonly deps: {
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eventManager: EventManager
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eventBus: EventBus
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logger: Logg
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},
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) {
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@@ -27,15 +25,22 @@ export class ReflexManager {
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})
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this.runtime.registerBehavior(greetingBehavior)
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this.runtime.registerBehavior(lookAtBehavior)
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}
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public init(bot: MineflayerWithAgents): void {
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this.bot = bot
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this.deps.eventManager.on<PerceptionSignal>('perception', this.onPerceptionHandler)
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// Subscribe to all signals from RuleEngine
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this.unsubscribe = this.deps.eventBus.subscribe('signal:*', (event) => {
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this.onSignal(event as TracedEvent<PerceptionSignal>)
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})
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}
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public destroy(): void {
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this.deps.eventManager.off<PerceptionSignal>('perception', this.onPerceptionHandler)
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if (this.unsubscribe) {
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this.unsubscribe()
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this.unsubscribe = null
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}
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this.bot = null
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}
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@@ -43,25 +48,34 @@ export class ReflexManager {
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return this.runtime.getContext().getSnapshot()
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}
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private onPerception(event: BotEvent<PerceptionSignal>): void {
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private onSignal(event: TracedEvent<PerceptionSignal>): void {
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const bot = this.bot
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if (!bot)
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return
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const signal = event.payload
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const message = `Signal triggered: ${signal.type} - ${signal.description}`
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bot.bot.chat(message)
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const now = Date.now()
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// Create log message (can be throttled later if too spammy)
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this.deps.logger.withFields({
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type: signal.type,
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description: signal.description,
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}).log('ReflexManager: signal received')
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// Update Context
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this.runtime.getContext().updateNow(now)
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this.runtime.getContext().updateSocial({
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lastSpeaker: event.source.id,
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lastMessage: message,
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lastMessageAt: now,
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this.runtime.getContext().updateAttention({
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lastSignalType: signal.type,
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lastSignalSourceId: signal.sourceId ?? null,
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lastSignalAt: now,
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})
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const behaviorId = this.runtime.tick(bot, 0)
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if (behaviorId)
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event.handled = true
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// If it's a chat message (simulated via signal for now, or direct?)
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// For now we rely on signal metadata or separate chat event.
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// Assuming 'signal:social:chat' or similar might exist later.
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// For greeting behavior compatibility, we might need to map specific signals to social state.
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// Trigger behavior selection
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this.runtime.tick(bot, 0)
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}
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}
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