* feat(minecraft): contextflow integration
Add AiriBridge to cognitive engine to enable communication with Airi system. Expose `notifyAiri` and `updateAiriContext` functions in JS planner runtime globals for sending notifications and context updates from agent code.
* refactor(minecraft): remove redundant destinations field from airi-bridge
Remove hardcoded `destinations: ['minecraft']` from spark:command, spark:notify, and context:update events as the destination is already implied by the bridge context.
* feat(minecraft): complete AIRI context flow integration
Wire up bidirectional AIRI ↔ Minecraft communication via dedicated
signal channels instead of reusing signal:chat_message.
- Add airi_command and airi_context to PerceptionSignalType
- Route spark:command intents: action/plan/proposal/reroute emit
signal:airi_command; context intent emits signal:airi_context
- Add inbound context:update listener so AIRI can push context to
the Minecraft agent
- airi_context signals are injected into conversation history directly
without triggering a full cognitive cycle
- airi_command events reset the no-action budget (like player chat)
- enterContext/exitContext auto-emit context:update back to AIRI for
task lifecycle visibility
- Add sendEmit() helper for queued/working/done progress reporting
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(minecraft): report bot startup state to AIRI
Send initial context update to AIRI when brain comes online, including
bot username, server address, position, health, game mode, and list of
other online players. Tagged with 'startup' and bot username for
filtering.
* feat(minecraft): manage bot config through airi
* feat(stage-ui): add minecraft service shell
* fix(stage-ui): use applied minecraft config for chat context
* fix(minecraft): fall back on invalid env port
* fix(minecraft): support quoted env values
* fix(minecraft): ignore empty env overrides
* fix(stage-ui): keep minecraft draft during apply
* fix(stage-ui): simplify minecraft heartbeat label
* feat(stage-ui): simplify minecraft settings shell
* fix(minecraft): use registry heartbeat for stage liveness
* chore(minecraft): remove annoying detector decision logging
* fix(minecraft): limit context flow to bot pushes
* fix(minecraft): use workspace server sdk
* fix(stage-ui): replay registry snapshots for late listeners
* chore(minecraft): add todo for explicit stage deregistration
* feat: improve context flow observability
* fix(stage-ui): remove redundant header and callout from settings and context flow pages
* feat(stage-ui): enhance context flow prompt projection UI with readiness indicator
* docs(stage-ui): clarify context flow prompt projection terminology
* fix(stage-ui): add test for clone-safe context snapshots with nested fields
* todo
* fix(minecraft): avoid blocking startup on airi connection
* Remove LLM timeouts from the Minecraft brain
* Remove context boundary system from Minecraft brain
* feat(minecraft): use isolated-vm for JS planner sandbox
* refactor(minecraft): harden planner sandbox defaults
* Remove LLM attempt timeout guard
* [autofix.ci] apply automated fixes
* Fix server runtime shutdown signal handling
* Remove misleading Minecraft integration toggle
* contextflow destination to stage-*
* chore(deps): updated
* Add settings layout route for web devtools
* chore: default to expand context panels
* fix(server-*): should export more types, and for module:announced should ignore self
* refactor(minecraft): better context orchestration, handle module announce, context sync, and more
* feat(stage-ui): not spark command ready
* [autofix.ci] apply automated fixes
* clean up
* refactor: use :class arrays per AGENTS.md styling guidelines
* cleanup bloated tests
* rm more tests
* use errorMessageFrom
* hardcode to reduce bloat
* update setup instructions
* timeout for brain
* remove more bloat
* fix
---------
Co-authored-by-agent: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by-agent: Codex
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
Co-authored-by: Neko Ayaka <neko@ayaka.moe>
* fix(minecraft): downgrade minecraft-data to 3.102.3
Serialization error for play.toServer : Write error for undefined : The value of "value" is out of range. It must be >= -128 and <= 127. Received 218 stack=RangeError [ERR_OUT_OF_RANGE]: Write error for undefined : The value of "value" is out of range. It must be >= -128 and <= 127. Received 218
* fix(minecraft): close existing MCP transports on client reconnect
Handle client refresh scenarios by closing existing streamable and SSE transports before creating new ones, preventing resource leaks and connection conflicts.
Add reconnect option to MineflayerOptions with enabled flag and maxRetries (default: 5), implement tryReconnect method to handle kicked/end events, extract setupBotEventHandlers to reuse on reconnect, track reconnect state with reconnectAttempts/isReconnecting/isStopping flags, add @types/node dependency for setTimeout typing
Notice: after bumping up to three 0.180.0 with @types/three 0.180.0,
Argument of type 'Group<Object3DEventMap>' is not assignable to parameter of type 'Object3D<Object3DEventMap>'.
Type 'Group<Object3DEventMap>' is missing the following properties from type 'Object3D<Object3DEventMap>': setPointerCapture, releasePointerCapture, hasPointerCapture
Currently, AFAIK, clearly, three, and @types/three doesn't have the setPointerCapture, releasePointerCapture, hasPointerCapture method / getters
The only place I found on GitHub, points out that https://github.com/pmndrs/xr/blob/456aa380206e93888cd3a5741a1534e672ae3106/packages/pointer-events/src/pointer.ts#L69-L100 declares
```js
declare module 'three' {
interface Object3D {
setPointerCapture(pointerId: number): void
releasePointerCapture(pointerId: number): void
hasPointerCapture(pointerId: number): boolean
intersectChildren?: boolean
interactableDescendants?: Array<Object3D>
/**
* @deprecated
*/
ancestorsHaveListeners?: boolean
ancestorsHavePointerListeners?: boolean
ancestorsHaveWheelListeners?: boolean
}
}
```
And in @tresjs/core v5, it uses the @pmndrs/pointer-events internally.
Somehow the Object3D from @types/three and the one augmented by @pmndrs/pointer-events are not compatible.
`new Object3D() as unknown as Object3D` works as workaround here but there should be no need to do such a thing since these two Object3D should be the same.
With no updates from `typescript`, I assume there is no breaking change or regression from `typescript` side.