feat(stage-tamagotchi-godot): migrate C# projects to .NET 10 (#2169)
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@@ -143,12 +143,12 @@ jobs:
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: '8.0.x'
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dotnet-version: '10.0.x'
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- name: Setup Godot
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uses: chickensoft-games/setup-godot@v2
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with:
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version: '4.6.2'
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version: '4.7.1'
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use-dotnet: true
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include-templates: true
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@@ -157,24 +157,24 @@ jobs:
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working-directory: ./engines/stage-tamagotchi-godot
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shell: bash
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run: |
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mkdir -p build/win
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godot --headless --export-release "Windows Desktop" build/win/godot-stage.exe
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mkdir -p out/win
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godot --headless --export-release "Windows Desktop" out/win/godot-stage.exe
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- name: Export Godot Stage (macOS)
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if: matrix.os == 'macos-15-intel' || matrix.os == 'macos-26'
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working-directory: ./engines/stage-tamagotchi-godot
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shell: bash
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run: |
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mkdir -p build/mac
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godot --headless --export-release "macOS" build/mac/godot-stage.app
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mkdir -p out/mac
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godot --headless --export-release "macOS" out/mac/godot-stage.app
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- name: Export Godot Stage (Linux)
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if: matrix.os == 'ubuntu-latest' || matrix.os == 'ubuntu-24.04-arm'
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working-directory: ./engines/stage-tamagotchi-godot
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shell: bash
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run: |
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mkdir -p build/linux
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godot --headless --export-release "Linux ${{ matrix.arch }}" build/linux/godot-stage
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mkdir -p out/linux
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godot --headless --export-release "Linux ${{ matrix.arch }}" out/linux/godot-stage
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- name: Build (Windows Only) # Windows
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if: matrix.os == 'windows-latest'
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