ci(stage-tamagotchi): add Steam desktop deployment workflow (#1827)

This commit is contained in:
Lovehsigure_520
2026-08-04 16:44:40 +08:00
committed by GitHub
parent 5729350b6c
commit 9164ca1bab
15 changed files with 355 additions and 1 deletions
@@ -0,0 +1,281 @@
name: Release Tamagotchi to Steam
permissions:
contents: read
actions: read
on:
release:
types:
- prereleased
workflow_dispatch:
inputs:
upload_to_steam:
description: Upload the completed build to Steam
required: true
default: false
type: boolean
release_branch:
description: Steam branch to set live
required: true
default: internal-test
type: string
build_description:
description: Optional Steam build description
required: false
type: string
concurrency:
group: steam-deploy-tamagotchi-${{ github.event_name == 'workflow_dispatch' && inputs.release_branch || 'internal-test' }}
cancel-in-progress: false
jobs:
build:
name: Build ${{ matrix.depot }} depot
runs-on: ${{ matrix.os }}
env:
VITE_DISTRIBUTION: steam
VITE_DISABLE_CUSTOM_PROVIDERS: 'true'
VITE_DISABLE_FLUX_PURCHASE: 'true'
VITE_ENABLE_POSTHOG: 'false'
strategy:
fail-fast: false
matrix:
include:
- depot: windows
os: windows-latest
builder-args: --windows --x64
arch: x64
- depot: macos
os: macos-26
builder-args: --macos --arm64
arch: arm64
- depot: linux
os: ubuntu-latest
builder-args: --linux --x64
arch: x64
steps:
# The Linux desktop build needs more space than the default hosted runner provides.
- name: Free Linux disk space
if: matrix.depot == 'linux'
uses: jlumbroso/free-disk-space@54081f138730dfa15788a46383842cd2f914a1be # v1.3.1
- uses: actions/checkout@v6
- name: Select Xcode 26.2
if: matrix.depot == 'macos'
run: |
sudo xcode-select -s /Applications/Xcode_26.2.app
xcodebuild -version
- name: Show macOS toolchain
if: matrix.depot == 'macos'
run: |
xcodebuild -version
actool --version
- uses: pnpm/action-setup@v4
with:
run_install: false
- name: Install macOS system dependencies for node-canvas
if: matrix.depot == 'macos'
run: brew install pkg-config cairo pango jpeg giflib librsvg
- uses: actions/setup-node@v6
with:
node-version: lts/*
cache: pnpm
- run: pnpm install --frozen-lockfile
- run: pnpm run build:packages
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '10.0.x'
- name: Setup Godot
uses: chickensoft-games/setup-godot@v2
with:
version: '4.7.1'
use-dotnet: true
include-templates: true
- name: Export Godot Stage for Windows
if: matrix.depot == 'windows'
working-directory: ./engines/stage-tamagotchi-godot
shell: bash
run: |
mkdir -p out/win
godot --headless --export-release "Windows Desktop" out/win/godot-stage.exe
- name: Export Godot Stage for macOS
if: matrix.depot == 'macos'
working-directory: ./engines/stage-tamagotchi-godot
run: |
mkdir -p out/mac
godot --headless --export-release "macOS" out/mac/godot-stage.app
- name: Clean Godot Stage for Steam on macOS
if: matrix.depot == 'macos'
working-directory: ./engines/stage-tamagotchi-godot
run: |
# NOTICE:
# SteamPipe excludes *.pdb files after Electron signs the parent app.
# Removing Godot debug symbols and AppleDouble files before signing keeps macOS sealed resources aligned with the installed bundle.
# Source/context: Steam internal-test BuildID 24160350 and the game-ci SteamPipe FileExclusion "*.pdb" behavior.
# Removal condition: SteamPipe preserves these resources or the embedded Godot bundle no longer contains them.
find out/mac/godot-stage.app -name '*.pdb' -delete
find out/mac/godot-stage.app -name '._*' -delete
- name: Export Godot Stage for Linux
if: matrix.depot == 'linux'
working-directory: ./engines/stage-tamagotchi-godot
run: |
mkdir -p out/linux
godot --headless --export-release "Linux ${{ matrix.arch }}" out/linux/godot-stage
- name: Build Windows app
if: matrix.depot == 'windows'
run: pnpm run -F @proj-airi/stage-tamagotchi build && pnpm -F @proj-airi/stage-tamagotchi exec electron-builder build ${{ matrix.builder-args }} --publish=never
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Build macOS app
if: matrix.depot == 'macos'
run: |
echo "$CSC_CONTENT" | base64 --decode > apps/stage-tamagotchi/apple-developer-code-signing.p12
export CSC_LINK="./apple-developer-code-signing.p12"
pnpm run -F @proj-airi/stage-tamagotchi build
pnpm -F @proj-airi/stage-tamagotchi exec electron-builder build ${{ matrix.builder-args }} --publish=never
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
CSC_CONTENT: ${{ secrets.CSC_CONTENT }}
CSC_KEY_PASSWORD: ${{ secrets.CSC_KEY_PASSWORD }}
APPLE_ID: ${{ secrets.APPLE_DEVELOPER_APPLE_ID }}
APPLE_APP_SPECIFIC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APPLE_APP_SPECIFIC_PASSWORD }}
APPLE_TEAM_ID: ${{ secrets.APPLE_DEVELOPER_TEAM_ID }}
- name: Build Linux app
if: matrix.depot == 'linux'
run: pnpm run -F @proj-airi/stage-tamagotchi build && pnpm -F @proj-airi/stage-tamagotchi exec electron-builder build ${{ matrix.builder-args }} --publish=never
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Package Windows depot
if: matrix.depot == 'windows'
shell: pwsh
run: |
New-Item -ItemType Directory -Force steam-content/windows | Out-Null
Copy-Item apps/stage-tamagotchi/dist/win-unpacked/* steam-content/windows -Recurse -Force
tar -cf steam-content-windows.tar -C steam-content windows
- name: Package macOS depot
if: matrix.depot == 'macos'
run: |
app_path="apps/stage-tamagotchi/dist/mac-arm64/AIRI.app"
if [[ ! -d "$app_path" ]]; then
echo "::error::No macOS app bundle was produced."
exit 1
fi
mkdir -p steam-content/macos
ditto --norsrc "$app_path" steam-content/macos/AIRI.app
find steam-content/macos -name '._*' -delete
COPYFILE_DISABLE=1 tar -cf steam-content-macos.tar -C steam-content macos
- name: Package Linux depot
if: matrix.depot == 'linux'
run: |
mkdir -p steam-content/linux
cp -a apps/stage-tamagotchi/dist/linux-unpacked/. steam-content/linux/
tar -cf steam-content-linux.tar -C steam-content linux
- name: Upload depot artifact
uses: actions/upload-artifact@v7
with:
name: steam-content-${{ matrix.depot }}
path: steam-content-${{ matrix.depot }}.tar
if-no-files-found: error
overwrite: true
deploy:
name: Upload to Steam
if: ${{ github.event_name == 'release' || inputs.upload_to_steam }}
needs: build
runs-on: ubuntu-latest
env:
STEAM_APP_ID: '3885340'
STEAM_DEBUG_BRANCH: 'false'
STEAM_RELEASE_BRANCH: ${{ github.event_name == 'workflow_dispatch' && inputs.release_branch || 'internal-test' }}
STEAM_WINDOWS_DEPOT_ID: '3885342'
steps:
- name: Validate Steam branch
env:
RELEASE_BRANCH: ${{ env.STEAM_RELEASE_BRANCH }}
run: |
if [[ ! "$RELEASE_BRANCH" =~ ^[A-Za-z0-9._-]+$ ]]; then
echo "::error::Steam release branch may contain only letters, numbers, dots, underscores, and hyphens."
exit 1
fi
if [[ "$RELEASE_BRANCH" == "default" ]]; then
echo '::error::Steam release branch "default" must be promoted manually.'
exit 1
fi
- name: Normalize Steam build description
id: metadata
uses: actions/github-script@v9
env:
INPUT_BUILD_DESCRIPTION: ${{ inputs.build_description }}
RELEASE_TAG: ${{ github.event.release.tag_name }}
with:
result-encoding: string
script: |
const source = process.env.RELEASE_TAG || process.env.GITHUB_SHA
const fallback = `AIRI ${source} Steam candidate`
const normalizedDescription = (process.env.INPUT_BUILD_DESCRIPTION || fallback)
.replace(/[\r\n\t]+/g, ' ')
.replace(/[\u0000-\u001f\u007f]+/g, ' ')
.replaceAll('\\', '/')
.replaceAll('"', "'")
.replace(/ {2,}/g, ' ')
.trim()
.slice(0, 512)
return normalizedDescription || fallback
- name: Download Steam depots
uses: actions/download-artifact@v5
with:
pattern: steam-content-*
path: steam-artifacts
merge-multiple: true
- name: Prepare Steam upload root
run: |
mkdir -p steam-build
tar -xf steam-artifacts/steam-content-windows.tar -C steam-build
tar -xf steam-artifacts/steam-content-macos.tar -C steam-build
tar -xf steam-artifacts/steam-content-linux.tar -C steam-build
- name: Deploy desktop builds to Steam
uses: game-ci/steam-deploy@v3.2.0
with:
username: ${{ secrets.STEAM_USERNAME }}
configVdf: ${{ secrets.STEAM_CONFIG_VDF }}
appId: ${{ env.STEAM_APP_ID }}
firstDepotIdOverride: ${{ env.STEAM_WINDOWS_DEPOT_ID }}
buildDescription: ${{ steps.metadata.outputs.result }}
rootPath: steam-build
depot1Path: windows
depot2Path: macos
depot3Path: linux
releaseBranch: ${{ env.STEAM_RELEASE_BRANCH }}
debugBranch: ${{ env.STEAM_DEBUG_BRANCH }}