feat(plugin-sdk): many more initial impl
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# {title}
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{toc}
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## Summary
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{summary}
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## Background
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{background}
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## Goals
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{goals}
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## Non-goals
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{non-goals}
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## Proposal
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{proposal}
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## Design Detials
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{tagline of design details}
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### {optional sub-sections}
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{sub-sections}
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### {optional sub-sections}
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{sub-sections}
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## Verify & Test
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### Criteria
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{how it can be seens as completed, or could be moved to next phase}
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### Test & QA
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{how to test}
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## Progress
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{multiple sections of progress}
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## Reviews
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### Q&A
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{multiple Q&A for explaining what possible questions or challenges could have or being asked}
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### Related Documentations
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- [{title of the related documentation}]({related path to the related documentation})
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---
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title: AIRI Plugin Platform
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description: Architecture for plugins, bridges, and multi-device orchestration
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---
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# AIRI Plugin Platform
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- [Summary](#summary)
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- [Background](#background)
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- [Goals](#goals)
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- [Non-goals](#non-goals)
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- [Proposal](#proposal)
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- [Design Detials](#design-detials)
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- [Control And Data Planes](#control-and-data-planes)
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- [Plugin Host And Viewers](#plugin-host-and-viewers)
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- [Plugin Lifecycle Overview](#plugin-lifecycle-overview)
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- [Bridges And Remote Plugins](#bridges-and-remote-plugins)
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- [Transport Abstraction](#transport-abstraction)
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- [Capability Model](#capability-model)
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- [Deployment Modes](#deployment-modes)
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- [Manifest And Entrypoints](#manifest-and-entrypoints)
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- [Verify & Test](#verify--test)
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- [Criteria](#criteria)
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- [Test & QA](#test--qa)
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- [Progress](#progress)
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- [Status](#status)
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- [Next Steps](#next-steps)
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- [Reviews](#reviews)
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- [Q&A](#qa)
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- [Related Documentations](#related-documentations)
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## Summary
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AIRI is a multi-node system where plugins, bridges, and viewers communicate over Eventa transports. A Plugin Host loads plugins, provides a single API surface, and routes control and data across devices. The platform separates the control plane from the data plane, supports local and remote plugins, and enables multi-device orchestration without changing plugin APIs.
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## Background
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AIRI needs to run across desktop, web, and mobile while keeping one clean API surface. Plugins must be able to register UI, declare capabilities, and exchange data with device-specific bridges. To keep the system scalable, high-rate streams must be separated from lifecycle and configuration traffic.
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## Goals
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- Provide a single plugin API surface across runtimes.
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- Separate lifecycle and configuration traffic from high-rate streams.
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- Support local plugins and remote plugins with the same protocol.
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- Allow multiple viewers and bridges to coordinate through a shared control plane.
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- Keep deployment flexible: embedded, external, or remote Plugin Host.
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## Non-goals
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- Defining the full plugin lifecycle state machine in this document.
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- Specifying detailed UI layouts or viewer implementations.
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- Implementing a new transport beyond Eventa adapters.
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## Proposal
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- Use Eventa for all control and data traffic.
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- Use a dedicated control plane for configuration, permissions, UI, and routing.
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- Use a data plane for high-volume streams like audio, vision, and telemetry.
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- Run plugins inside a Plugin Host that loads plugin entrypoints and exposes the SDK.
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- Treat bridges as device-specific integrations that only provide data and actions.
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## Design Detials
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The platform design focuses on consistent APIs, transport-agnostic integration, and multi-device orchestration.
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### Control And Data Planes
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Control plane purpose: lifecycle, configuration, routing policy, permissions, and UI contributions.
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Typical control messages:
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- control:hello
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- control:announce
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- control:plugin:register
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- control:plugin:config:get
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- control:plugin:config:set
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- control:capability:grant
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- control:capability:revoke
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- control:ui:register
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Data plane purpose: real-time and high-throughput streams.
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Typical data messages:
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- data:context:update
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- data:vision:frame
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- data:audio:stream
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- data:transcript
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- data:character:output
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Both planes use Eventa messages. Transport options:
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- Two WebSocket endpoints
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- One multiplexed connection with namespaces
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### Plugin Host And Viewers
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The Plugin Host is a Node process that:
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- Loads plugin entrypoints.
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- Exposes the AIRI SDK.
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- Registers UI contributions.
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- Negotiates capabilities.
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- Connects to control and data planes.
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Viewers render UI and character output. Examples:
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- Electron Stage with Configurator features.
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- Web Configurator client.
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- Pocket Stage client.
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### Plugin Lifecycle Overview
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The lifecycle below mirrors the detailed lifecycle comment in
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`packages/plugin-sdk/src/plugin-host/index.ts` and focuses on the module
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announcement, configuration, and capability phases.
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```mermaid
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flowchart TD
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A[Connect to control plane] --> B[Authenticate]
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B --> C[Host sends registry:modules:sync]
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C --> D[Module emits module:announce]
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D --> E[Module declares deps + initial config]
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E --> F{Dependencies resolved?}
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F -- no --> G[module:status emitted]
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F -- yes --> H[module:prepared]
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H --> I[module:configuration:needed]
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I --> J[validate/plan/commit config]
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J --> K[module:configuration:configured]
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K --> L[Offer capabilities]
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L --> M[Capability configuration phase]
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M --> N[module:status ready]
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```
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### Bridges And Remote Plugins
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Bridges connect external devices and services to AIRI. They do not own UI; they only provide data and actions. Examples:
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- VS Code extension for editor context and commands.
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- Browser extension for page context.
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- Minecraft service for game events and commands.
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Remote plugins are services in any language that connect over Eventa and register capabilities. They are preferred for server integrations and non-JS/TS stacks.
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### Transport Abstraction
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All SDK calls are transport-agnostic. The host controls whether communication is local IPC or remote RPC without changing plugin APIs.
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### Capability Model
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Each node announces capabilities on registration. The control plane grants or denies permissions and routes requests based on policy.
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Example capabilities:
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- context.read
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- context.write
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- ui.panel
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- ui.widget
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- vision.capture
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- vision.stream
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- device.mobile.sensors
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### Deployment Modes
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The Plugin Host can run in three modes:
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1. Embedded in Electron main for install-and-go.
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2. External Node process for hot reload and isolation.
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3. Remote server for cross-device continuity.
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### Manifest And Entrypoints
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Plugins declare metadata in a manifest file and provide runtime entrypoints.
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Example:
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```json
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{
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"id": "airi.vscode",
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"name": "AIRI VS Code",
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"version": "1.0.0",
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"capabilities": ["context.read", "ui.panel", "commands"],
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"entrypoints": {
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"node": "./dist/node/index.js"
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}
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}
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```
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## Verify & Test
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### Criteria
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- Plugins can be loaded by the host and register UI and capabilities.
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- Bridges can connect and be discovered by the control plane.
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- Data plane streams stay isolated from control plane traffic.
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- The same plugin API surface works across desktop, web, and mobile.
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### Test & QA
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- Integration test: host + viewer + bridge with control plane routing.
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- Integration test: data plane streaming with a high-rate source.
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- Compatibility test: same plugin entrypoints across multiple runtimes.
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## Progress
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### Status
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Active design.
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### Next Steps
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- Align runtime docs with updated plugin context and transport strategy.
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- Expand remote plugin examples by language.
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## Reviews
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### Q&A
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- Q: Why split control and data planes?
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A: Lifecycle traffic and high-rate streams have different reliability and QoS needs.
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- Q: Do bridges render UI?
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A: No. UI is contributed to viewers through the control plane.
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- Q: Can remote plugins be written without JS or npm?
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A: Yes. They only need to speak the Eventa protocol over WebSocket.
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### Related Documentations
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- [Multi-Transport Plugin Contexts](../../../../packages/plugin-sdk/docs/design/multi-transport.md)
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# Multi-Transport Plugin Contexts
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- [Summary](#summary)
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- [Background](#background)
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- [Goals](#goals)
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- [Non-goals](#non-goals)
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- [Proposal](#proposal)
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- [Design Detials](#design-detials)
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- [Context And Transport Model](#context-and-transport-model)
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- [Lifecycle Placement](#lifecycle-placement)
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- [Host Runtime Layout](#host-runtime-layout)
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- [API Binding Strategy](#api-binding-strategy)
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- [Local Vs Remote Plugins](#local-vs-remote-plugins)
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- [Multi-Plugin Isolation](#multi-plugin-isolation)
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- [Verify & Test](#verify--test)
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- [Criteria](#criteria)
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- [Test & QA](#test--qa)
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- [Progress](#progress)
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- [Status](#status)
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- [Next Steps](#next-steps)
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- [Reviews](#reviews)
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- [Q&A](#qa)
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- [Related Documentations](#related-documentations)
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## Summary
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Introduce a host-side transport-aware context factory that provides one Eventa context per plugin instance. Plugin SDK APIs become context-bound factories, allowing local (in-memory/worker) and remote (WebSocket) plugins to share the same API surface while using different transports. This enables multiple plugins within a single Plugin Host without cross-talk or global channel coupling.
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## Background
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`plugin-sdk` currently exposes APIs (for example `providers.listProviders`) that call `defineInvoke` on a globally imported channel. This couples plugins to a single shared context and prevents the host from isolating multiple plugins or using different transports per plugin. We also need a path to support local plugins (in-process or worker) and remote plugins (WebSocket) with consistent ergonomics.
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Eventa is context-oriented: contexts are created per transport (in-memory, WebSocket, worker, electron) and the invoke/handler APIs attach to that context. Multiple contexts can co-exist in the same process.
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## Goals
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- Provide one context per plugin instance, scoped by transport.
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- Allow the same API surface to work for local and remote plugins.
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- Keep transport selection under Plugin Host control, not plugin control.
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- Support multiple plugins within one host without channel conflicts.
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- Keep the API ergonomics for plugin authors simple and explicit.
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## Non-goals
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- Designing the full plugin lifecycle orchestration (phase transitions, capability config, etc.).
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- Implementing a new transport stack beyond Eventa adapters (unless required by runtime gaps).
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- Defining plugin packaging or distribution formats beyond `ManifestV1` entrypoints.
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## Proposal
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1. Introduce a host-side `createPluginContext(transport)` factory that returns an Eventa context bound to the plugin's transport.
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2. Convert plugin SDK APIs to context-bound factories (`createApis(ctx)`), replacing global channel usage.
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3. Resolve transport per plugin instance during host setup and pass the created context into plugin `init()`.
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4. Add runtime-specific implementations under `plugin-host/runtimes/node` and `plugin-host/runtimes/web` to handle different transport adapters.
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5. Optional: introduce shared reliable WebSocket helpers if needed, but prefer Eventa adapters first.
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## Design Detials
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Transport-aware contexts for isolated multi-plugin hosts.
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### Context And Transport Model
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Define a small transport config type owned by the Plugin Host:
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```ts
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export type PluginTransport
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= | { kind: 'in-memory' }
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| { kind: 'websocket', url: string, protocols?: string[] }
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| { kind: 'web-worker', worker: Worker }
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| { kind: 'node-worker', worker: import('node:worker_threads').Worker }
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| { kind: 'electron', target: 'main' | 'renderer', webContentsId?: number }
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```
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`createPluginContext(transport)` creates and returns an Eventa context based on the transport adapter (in-memory, WebSocket, worker, electron).
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### Lifecycle Placement
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Context creation happens during host setup, before any plugin lifecycle method is called.
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1. Load plugin module (FileSystemLoader / UrlLoader).
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2. Resolve transport for the plugin (manifest + host config).
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3. Create context via `createPluginContext(transport)`.
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4. Bind APIs with `createApis(ctx)`.
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5. Call `plugin.init({ host: ctx, apis })`.
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### Host Runtime Layout
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- `packages/plugin-sdk/src/plugin-host/transports/`:
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- transport type definitions and helpers
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- `packages/plugin-sdk/src/plugin-host/runtimes/node/`:
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- in-memory, node-worker, websocket implementations
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- `packages/plugin-sdk/src/plugin-host/runtimes/web/`:
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- web-worker, websocket implementations
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- `packages/plugin-sdk/src/plugin-host/index.ts`:
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- exports the runtime-appropriate `createPluginContext` via conditional exports
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### API Binding Strategy
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Replace direct channel usage with context-bound factories:
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```ts
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export function createProviders(ctx: EventaContext) {
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return {
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listProviders() {
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return defineInvoke(ctx, protocolListProviders)()
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},
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}
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}
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export function createApis(ctx: EventaContext) {
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return { providers: createProviders(ctx) }
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}
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```
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Plugins call `createApis(ctx)` provided by the host instead of importing global singletons.
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### Local Vs Remote Plugins
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- Local plugins:
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- `in-memory` for simplest case
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- `node-worker` or `web-worker` for isolation
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- Remote plugins:
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- `websocket` transport bound to a specific URL or connection
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Transport selection is a host concern; plugins are transport-agnostic.
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### Multi-Plugin Isolation
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Each plugin has its own context and transport. APIs are bound to that context, preventing cross-talk. The host keeps a registry mapping plugin ID to its context, transport, and loaded module for lifecycle management.
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## Verify & Test
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### Criteria
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- Multiple plugins can be loaded in one host without shared global channels.
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- Local plugin calls use in-memory or worker contexts without manual wiring in plugin code.
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- Remote plugin calls use WebSocket contexts and do not affect local plugins.
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- Existing plugin tests can be updated to pass by injecting a context into APIs.
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### Test & QA
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- Unit test: create two plugin contexts in the same process, verify isolated invoke/handler pairs.
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- Unit test: FileSystemLoader + in-memory context binds correctly to `createApis(ctx)`.
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- Integration test (optional): WebSocket adapter roundtrip using a stub server.
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## Progress
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### Status
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Planned.
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### Next Steps
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- Implement `createApis(ctx)` and migrate current API modules.
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- Implement `createPluginContext` in node runtime (in-memory + websocket).
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- Update tests to construct APIs with a provided context.
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## Reviews
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### Q&A
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- Q: Why not keep global channels and just switch the active channel?
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A: Global channels make multi-plugin isolation impossible and require global state mutation. Context-per-plugin avoids cross-talk and matches Eventa's design.
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- Q: Do plugins need to know about transports?
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A: No. The host injects the context and APIs; plugins remain transport-agnostic.
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- Q: Should we build a shared reliable WebSocket package?
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A: Only if we need custom reconnection/heartbeat logic across multiple packages. Start with Eventa adapters; factor out shared logic later if required.
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- Q: Can workers be used for plugin isolation?
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A: Yes. Use Eventa web-worker or node-worker adapters to bridge a per-plugin context to the worker.
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### Related Documentations
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- [Plugin Lifecycle](./plugin-lifecycle.md)
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