feat(stage-tamagotchi-godot): initiation of Godot stage (#1697)
## Description This PR introduces `@proj-airi/stage-tamagotchi-godot` as the initial Godot C# workspace package for the desktop-only `stage-tamagotchi` stage runtime track. The current scope is intentionally limited to G0 bootstrap work: - add the Godot/.NET project files and workspace wrapper files - establish the package boundary for the Godot-backed desktop stage runtime - add a minimal runnable scene and script so the Godot project can be opened, built, and executed inside the repo Concretely, this PR adds: - the new `packages/stage-tamagotchi-godot` package - Godot project files (`project.godot`, `.csproj`, `.sln`, editor/config files) - a minimal `stage-root` scene and `StageRoot.cs` script - basic visible scene contents for runtime validation (`Camera3D`, `OmniLight3D`, `Box`) - a package README describing scope and ownership boundaries - minimal package scripts for build/typecheck via `dotnet build` --------- Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com> Co-authored-by: LemonNeko <self@lemonneko.moe> Co-authored-by: Garfield Lee <Garfield550@users.noreply.github.com> Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com> Co-authored-by: Neko <neko@ayaka.moe>
This commit is contained in:
co-authored by
autofix-ci[bot]
LemonNeko
Garfield Lee
gemini-code-assist[bot]
Neko
parent
c259cec35f
commit
567fd6666e
@@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
@@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
@@ -0,0 +1,3 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
||||
@@ -0,0 +1,71 @@
|
||||
# `@proj-airi/stage-tamagotchi-godot`
|
||||
|
||||
Godot-native desktop stage runtime project for `stage-tamagotchi`.
|
||||
|
||||
## What It Does
|
||||
|
||||
- Hosts the Godot project used as the desktop-only stage runtime baseline.
|
||||
- Provides the minimal scene, script, and .NET project structure for G0 stage work.
|
||||
- Keeps Godot-owned assets, scenes, scripts, and future add-ons local to one workspace package.
|
||||
|
||||
## What It Is Not
|
||||
|
||||
- It is not the Electron host app.
|
||||
- It does not own AIRI agent logic or adaptation-layer IPC contracts.
|
||||
- It is not a web or mobile renderer package.
|
||||
|
||||
## Current Scope
|
||||
|
||||
- Desktop-only Godot sidecar runtime exploration for `stage-tamagotchi`.
|
||||
- Godot C# project structure and minimal runtime skeleton.
|
||||
- Early-stage scene and runtime validation work.
|
||||
|
||||
## Directory Layout
|
||||
|
||||
- `scenes/`: Godot scene files such as the current stage root.
|
||||
- `scripts/`: C# runtime scripts attached to Godot nodes.
|
||||
- `assets/`: Imported models, textures, materials, and other runtime assets.
|
||||
- `addons/`: Godot plugins, editor/runtime add-ons, or vendored third-party Godot extensions.
|
||||
|
||||
## When To Use It
|
||||
|
||||
- Use it when working on the Godot-backed desktop stage runtime.
|
||||
- Use it for Godot scene, asset, rendering, and character-runtime work.
|
||||
- Use it as the package boundary for the desktop Godot stage project itself.
|
||||
|
||||
## When Not To Use It
|
||||
|
||||
- Do not put Electron main/renderer host logic here.
|
||||
- Do not put AIRI agent orchestration or cross-process protocol definitions here.
|
||||
- Do not use it as a generic cross-platform stage abstraction package.
|
||||
|
||||
## Build
|
||||
|
||||
- `pnpm -F @proj-airi/stage-tamagotchi-godot build`
|
||||
- `pnpm -F @proj-airi/stage-tamagotchi-godot typecheck`
|
||||
|
||||
Both commands currently run `dotnet build` against the Godot-generated C# project file.
|
||||
|
||||
## Notes
|
||||
|
||||
### Environment Management
|
||||
|
||||
Recommended to use [GodotEnv](https://github.com/chickensoft-games/GodotEnv) to manage Godot versions.
|
||||
|
||||
You can use the command below to set current Godot version for this project:
|
||||
|
||||
```bash
|
||||
godotenv godot use 4.6.2
|
||||
```
|
||||
|
||||
Then run the Godot editor with the current project:
|
||||
|
||||
```bash
|
||||
"$(godotenv godot env path)" ./packages/stage-tamagotchi-godot/project.godot
|
||||
```
|
||||
|
||||
You can also run the game directly from the command line:
|
||||
|
||||
```bash
|
||||
"$(godotenv godot env path)" --path ./packages/stage-tamagotchi-godot
|
||||
```
|
||||
@@ -0,0 +1 @@
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||
|
After Width: | Height: | Size: 995 B |
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b3nt42la34mi3"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "@proj-airi/stage-tamagotchi-godot",
|
||||
"type": "module",
|
||||
"version": "0.9.0",
|
||||
"private": true,
|
||||
"description": "Godot-native desktop stage runtime workspace package for stage-tamagotchi",
|
||||
"author": {
|
||||
"name": "Moeru AI Project AIRI Team",
|
||||
"email": "airi@moeru.ai",
|
||||
"url": "https://github.com/moeru-ai"
|
||||
},
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/moeru-ai/airi.git",
|
||||
"directory": "packages/stage-tamagotchi-godot"
|
||||
},
|
||||
"scripts": {
|
||||
"build": "dotnet build ./stage-tamagotchi-godot.csproj",
|
||||
"typecheck": "dotnet build ./stage-tamagotchi-godot.csproj"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="stage-tamagotchi-godot"
|
||||
run/main_scene="uid://c4t68p7ibkjxg"
|
||||
config/features=PackedStringArray("4.6", "C#", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="stage-tamagotchi-godot"
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="Jolt Physics"
|
||||
|
||||
[rendering]
|
||||
|
||||
rendering_device/driver.windows="d3d12"
|
||||
@@ -0,0 +1,24 @@
|
||||
[gd_scene format=3 uid="uid://c4t68p7ibkjxg"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cwngwb6eal55x" path="res://scripts/StageRoot.cs" id="1_k8kx6"]
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_mr4xw"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f1a2p"]
|
||||
albedo_color = Color(0.772549, 0.882353, 0.984314, 1)
|
||||
|
||||
[node name="Node3D" type="Node3D" unique_id=1704384288]
|
||||
script = ExtResource("1_k8kx6")
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="." unique_id=1342789791]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.93969274, 0.34201992, 0, -0.34201992, 0.93969274, 0, 1.2, 3.5)
|
||||
current = true
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=1692990068]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 2)
|
||||
light_color = Color(1, 0.956863, 0.909804, 1)
|
||||
omni_range = 12.0
|
||||
|
||||
[node name="Box" type="MeshInstance3D" parent="." unique_id=840596041]
|
||||
mesh = SubResource("BoxMesh_mr4xw")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_f1a2p")
|
||||
@@ -0,0 +1,16 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class StageRoot : Node3D
|
||||
{
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
GD.Print("StageRoot ready");
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cwngwb6eal55x
|
||||
@@ -0,0 +1,8 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.6.2">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>StageTamagotchiGodot</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "stage-tamagotchi-godot", "stage-tamagotchi-godot.csproj", "{95468D0F-8DA0-4018-8339-3723064F84F3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{95468D0F-8DA0-4018-8339-3723064F84F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{95468D0F-8DA0-4018-8339-3723064F84F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{95468D0F-8DA0-4018-8339-3723064F84F3}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{95468D0F-8DA0-4018-8339-3723064F84F3}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{95468D0F-8DA0-4018-8339-3723064F84F3}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{95468D0F-8DA0-4018-8339-3723064F84F3}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Generated
+2
@@ -3044,6 +3044,8 @@ importers:
|
||||
specifier: 'catalog:'
|
||||
version: 0.0.97
|
||||
|
||||
packages/stage-tamagotchi-godot: {}
|
||||
|
||||
packages/stage-ui:
|
||||
dependencies:
|
||||
'@date-fns/utc':
|
||||
|
||||
Reference in New Issue
Block a user