chore(deps): bump three-mmd to v0.2.0-beta.2 (#2469)
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@@ -22,10 +22,11 @@ import {
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setMMDMaterialGlow,
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} from './mmd-materials'
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function createDescriptor(name: string, opacity = 1, transparent = false): MMDMaterialDescriptor {
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function createDescriptor(name: string, opacity = 1): MMDMaterialDescriptor {
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return {
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ambient: new Color(0.1, 0.2, 0.3),
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diffuse: new Color(0.4, 0.5, 0.6),
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doubleSided: false,
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fog: true,
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isDefaultToonTexture: true,
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name,
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@@ -40,7 +41,6 @@ function createDescriptor(name: string, opacity = 1, transparent = false): MMDMa
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specular: new Color(0.2, 0.3, 0.4),
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toonMap: new Texture(),
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toonMapFileName: 'toon01.bmp',
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transparent,
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}
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}
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@@ -53,7 +53,7 @@ function countDisposals(resource: BufferGeometry | MeshBasicMaterial | MeshDepth
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describe('mmd surface materials', () => {
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it('keeps generated outline materials out of the settings catalog and live controls', () => {
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const root = new Group()
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const surface = new MMDToonMaterial(createDescriptor('skin', 0.8, true))
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const surface = new MMDToonMaterial(createDescriptor('skin', 0.8))
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const outline = new MeshPhongMaterial({ opacity: 0.35, transparent: true })
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outline.name = 'skin:outline'
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const mesh = new Mesh(new BufferGeometry(), surface)
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@@ -75,7 +75,7 @@ describe('mmd surface materials', () => {
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})
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it('restores each surface material authored opacity and transparency', () => {
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const surface = new MMDToonMaterial(createDescriptor('glass', 0.6, true))
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const surface = new MMDToonMaterial(createDescriptor('glass', 0.6))
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const root = new Mesh(new BufferGeometry(), surface)
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applyMMDMaterialOpacity(root, { glass: 0.2 })
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